Name | Type | Cat. | PP | Att. | Acc. | Effect |
Astonish |
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15 | 30 | 100 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
Astral Barrage |
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5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
Bitter Malice |
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10 | 75 | 100 | The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat. |
Confuse Ray |
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10 | -- | 100 | The target is exposed to a sinister ray that causes confusion. |
Curse |
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10 | -- | 101 | A move that has different effects depending on whether the user is a Ghost type or not. |
Destiny Bond |
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5 | -- | 101 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
Grudge |
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5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Hex |
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10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. |
Infernal Parade |
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15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. |
Last Respects |
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10 | 50 | 100 | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. |
Lick |
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30 | 30 | 100 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
Max Phantasm |
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10 | 10 | 101 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Menacing Moonraze Maelstrom |
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1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Moongeist Beam |
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5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. |
Never-Ending Nightmare |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Never-Ending Nightmare |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Night Shade |
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15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
Nightmare |
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15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Ominous Wind |
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5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Phantom Force |
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10 | 90 | 100 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
Poltergeist |
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5 | 110 | 90 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
Rage Fist |
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10 | 50 | 100 | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. |
Shadow Ball |
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15 | 80 | 100 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Shadow Bone |
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10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. |
Shadow Claw |
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15 | 70 | 100 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
Shadow Force |
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5 | 120 | 100 | The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself. |
Shadow Punch |
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20 | 60 | 101 | The user throws a punch from the shadows. This attack never misses. |
Shadow Sneak |
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30 | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. |
Sinister Arrow Raid |
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1 | 180 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Soul-Stealing 7-Star Strike |
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1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Spectral Thief |
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10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. |
Spirit Shackle |
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10 | 80 | 100 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing. |
Spite |
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10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Trick-or-Treat |
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20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. |