Name | Type | Cat. | PP | Att. | Acc. | Effect |
Astonish | 15 | 30 | 100 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | ||
Astral Barrage | 5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | ||
Bitter Malice | 10 | 75 | 100 | The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat. | ||
Confuse Ray | 10 | -- | 100 | The target is exposed to a sinister ray that causes confusion. | ||
Curse | 10 | -- | 101 | A move that has different effects depending on whether the user is a Ghost type or not. | ||
Destiny Bond | 5 | -- | 101 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | ||
Grudge | 5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Hex | 10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | ||
Infernal Parade | 15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | ||
Last Respects | 10 | 50 | 100 | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. | ||
Lick | 30 | 30 | 100 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. | ||
Max Phantasm | 10 | 10 | 101 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | ||
Menacing Moonraze Maelstrom | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Moongeist Beam | 5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. | ||
Never-Ending Nightmare | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Never-Ending Nightmare | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Night Shade | 15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | ||
Nightmare | 15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Ominous Wind | 5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Phantom Force | 10 | 90 | 100 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | ||
Poltergeist | 5 | 110 | 90 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | ||
Rage Fist | 10 | 50 | 100 | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. | ||
Shadow Ball | 15 | 80 | 100 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||
Shadow Bone | 10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | ||
Shadow Claw | 15 | 70 | 100 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | ||
Shadow Force | 5 | 120 | 100 | The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself. | ||
Shadow Punch | 20 | 60 | 101 | The user throws a punch from the shadows. This attack never misses. | ||
Shadow Sneak | 30 | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. | ||
Sinister Arrow Raid | 1 | 180 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Soul-Stealing 7-Star Strike | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spectral Thief | 10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | ||
Spirit Shackle | 10 | 80 | 100 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing. | ||
Spite | 10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||
Trick-or-Treat | 20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. |