Generation VI Level Up |
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Feint |
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Causes the user to move earlier on the next turn. |
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Bullet Punch |
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Causes the user to move earlier on the next turn. |
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Quick Attack |
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Causes the user to move earlier on the next turn. |
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Leer |
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Badly startles Pokémon that the audience has high expectations of. |
5 |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
9 |
Pursuit |
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Badly startles Pokémon that used a move of the same type. |
13 |
False Swipe |
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Makes the audience quickly grow bored when an appeal move has little effect. |
17 |
Agility |
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Causes the user to move earlier on the next turn. |
21 |
Metal Claw |
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Quite an appealing move. |
25 |
Fury Cutter |
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An appealing move that can be used repeatedly without boring the audience. |
29 |
Slash |
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Quite an appealing move. |
33 |
Razor Wind |
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Affected by how well the previous Pokémon's move went. |
37 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
41 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
45 |
Night Slash |
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Affected by how well the previous Pokémon's move went. |
49 |
Double Hit |
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Badly startles Pokémon that used a move of the same type. |
50 |
Iron Head |
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Quite an appealing move. |
57 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
61 |
Feint |
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Causes the user to move earlier on the next turn. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM19 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM51 |
Steel Wing |
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Affected by how well the previous Pokémon's move went. |
TM54 |
False Swipe |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM62 |
Acrobatics |
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Works well if the user is pumped up. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM76 |
Struggle Bug |
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Works great if the user goes last this turn. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |