#212 Scizor
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Scizor
Japan: Hassamu
ハッサム
French: Cizayox
German: Scherox
Korean: 핫삼
National: #212
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Swarm - Technician - Light Metal (Hidden Ability)
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Hidden Ability (Available):
Light Metal: This Pokémon's weight is halved.
Classification Height Weight Capture Rate Base Egg Steps
Pincer Pokémon 5’11”
1.8m
260.1lbs
118kg
25 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
135 Level 10
Damage Taken
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups
Bug
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bullet Punch 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
9 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
17 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
21 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
25 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
29 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Razor Wind 80 100 10 --
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
37 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
41 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
45 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
49 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
53 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
57 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Struggle Bug 30 100 20 --
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Razor Wind 80 100 10 -- Details
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Reversal ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 -- Details
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Bug Buzz 90 100 10 -- Details
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Defog -- -- 15 -- Details
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Steel Wing 70 90 25 -- Details
The target is hit with wings of steel. It may also raise the user's Defense stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Vacuum Wave 40 100 30 --
Lv. 1
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Wing Attack 60 100 35 --
Lv. 21
The target is struck with large, imposing wings spread wide to inflict damage.
Double Team -- -- 15 --
Lv. 37
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Air Slash 75 95 20 --
Lv. 53
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 130 100 55 80 65
Max Stats
Hindering Nature
Lv. 50 130 - 177 121 - 163 94 - 136 54 - 96 76 - 118 63 - 105
Lv. 100 250 - 344 238 - 323 184 - 269 103 - 188 148 - 233 121 - 206
Max Stats
Neutral Nature
Lv. 50 130 - 177 135 - 182 105 - 152 60 - 107 85 - 132 70 - 117
Lv. 100 250 - 344 265 - 359 205 - 299 115 - 209 165 - 259 135 - 229
Max Stats
Beneficial Nature
Lv. 50 130 - 177 148 - 200 115 - 167 66 - 117 93 - 145 77 - 128
Lv. 100 250 - 344 291 - 394 225 - 328 126 - 229 181 - 284 148 - 251

<--- #211
Qwilfish
#213
Shuckle
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