#211 Qwilfish
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Qwilfish
Japan: Harisen
ハリーセン
French: Qwilfish
German: Baldorfish
Korean: 침바루
National: #211
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Poison Point - Swift Swim - Intimidate (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with POISON when using an attack, that requires physical contact, against this Pokémon.
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available):
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1’08”
0.5m
8.6lbs
3.9kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
22 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Poison Barb
- 5%
Water 2
Evolutionary Chain
Locations - In-Depth Details
Black Route 17, 18, P2 Laboratory(Fish)Details
White Route 17, 18, P2 Laboratory(Fish)Details
Black 2 Route 4, Virbank City, Virbank Complex, P2 LabDetails
White 2 Route 4, Virbank City, Virbank Complex, P2 LabDetails
Dream World Sparkling Sea - Beginning Details
Trainer Locations  Details

Flavor Text
Black It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
9 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
9 Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
13 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
17 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
21 Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
25 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
25 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
29 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
33 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
37 Pin Missile 14 85 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
41 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
45 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
49 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
53 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
57 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Bubblebeam 65 100 20 -- Details
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Aqua Jet 40 100 20 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Acid Spray 40 100 20 -- Details
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Secret Power701002030
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Selfdestruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Swords Dance -- -- 30 -- Move Tutor - FRLG
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 95 75 55 55 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 90 - 132 72 - 114 54 - 96 54 - 96 81 - 123
Lv. 100 240 - 334 175 - 260 139 - 224 103 - 188 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 100 - 147 80 - 127 60 - 107 60 - 107 90 - 137
Lv. 100 240 - 334 195 - 289 155 - 249 115 - 209 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 110 - 161 88 - 139 66 - 117 66 - 117 99 - 150
Lv. 100 240 - 334 214 - 317 170 - 273 126 - 229 126 - 229 192 - 295

<--- #210
Granbull
#212
Scizor
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