|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Qwilfish Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
|
211 | 354 | Qwilfish |
ハリーセン Harisen |
||
|
Ability: Swift Swim & Poison Point | |||||
Swift Swim: When Rain Dance is in effect, Qwilfish's Speed is Doubled Poison Point: When a Pokémon makes contact with Qwilfish, it has a 30% chance of being Poisoned |
||||||
Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Balloon Pokémon | 1'08" | 8.6 lbs | ||||
Evolution Chain
|
||||||
Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Gray |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *0.5 |
Flavor Text | |||
Ruby | QWILFISH sucks in water, inflating itself. This POKéMON uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging. | ||
Sapphire | QWILFISH sucks in water, inflating itself. This POKéMON uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging. | ||
Emerald | A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging. | ||
FireRed | The small spikes covering its body developed from scales. They inject a toxin that causes fainting. | ||
LeafGreen | To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once. |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/Colosseum | ||
Sapphire | Trade from FireRed/Colosseum | ||
Emerald | Trade from FireRed/Colosseum | ||
FireRed | Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (Fish) | ||
LeafGreen | Trade from FireRed/Colosseum | ||
Colosseum | Snagged from Hunter Doken in Pyrite Town | ||
XD | Trade from FireRed/Colosseum |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Spikes | -- | -- | 20 | -- | ||||
Sets spikes that hurt a foe switching out. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
A toxic attack with barbs, etc., that may poison. | |||||||||
10 | Harden | -- | -- | 30 | -- | ||||
Stiffens the body's muscles to raise DEFENSE. | |||||||||
10 | Minimize | -- | -- | 20 | -- | ||||
Minimizes the user's size to raise evasiveness. | |||||||||
19 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
28 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are fired to strike 2 to 5 times. | |||||||||
37 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
46 | Hydro Pump | 120 | 80 | 5 | -- | ||||
Blasts water at high power to strike the foe. |
Fire Red/Leaf Green Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Spikes | -- | -- | 20 | -- | ||||
Sets spikes that hurt a foe switching out. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
A toxic attack with barbs, etc., that may poison. | |||||||||
9 | Harden | -- | -- | 30 | -- | ||||
Stiffens the body's muscles to raise DEFENSE. | |||||||||
9 | Minimize | -- | -- | 20 | -- | ||||
Minimizes the user's size to raise evasiveness. | |||||||||
13 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
21 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are fired to strike 2 to 5 times. | |||||||||
25 | Revenge | 60 | 100 | 10 | -- | ||||
An attack that gains power if injured by the foe. | |||||||||
33 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
37 | Hydro Pump | 120 | 80 | 5 | -- | ||||
Blasts water at high power to strike the foe. | |||||||||
45 | Destiny Bond | -- | -- | 5 | -- | ||||
If the user faints, the foe is also made to faint. |
TM & HM Attacks | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
Summons a hailstorm that strikes every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
Hits the foe with an icy storm that may freeze it. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Sludge is hurled to inflict damage. May also poison. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
Creates a huge wave, then crashes it down on the foe. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | -- | ||||
Charges the foe with speed to climb waterfalls. | |||||||||
HM08 | Dive | 60 | 100 | 10 | -- | ||||
Dives underwater the first turn and strikes next turn. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Swords Dance | -- | -- | 30 | -- | ||||
A fighting dance that sharply raises ATTACK. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | ||||||||
Haze | -- | -- | 30 | -- | ||||
Creates a black haze that eliminates all stat changes. | ||||||||
Bubblebeam | 65 | 100 | 20 | 10 | ||||
Forcefully sprays bubbles that may lower SPEED. | ||||||||
Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | ||||||||
Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Attack: 1 Point | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Water 2 |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 65 | 95 | 75 | 55 | 55 | 85 |
Max Stats Hindering Nature | 334 | 260 | 224 | 188 | 188 | 242 |
Max Stats Neutral Nature | 334 | 289 | 249 | 209 | 209 | 269 |
Max Stats Beneficial Nature | 334 | 317 | 273 | 229 | 229 | 295 |