#212 Scizor
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Scizor Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Male
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Female
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Scizor Hassamu
ハッサム
National: #212
Sinnoh: #196
Johto: #112
Male :50%
Female :50%
Ability: Swarm & Technician
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Classification Height Weight Capture Rate Base Egg Steps
Pincer Pokémon 5'11" 260.1lbs 25 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Red 0
Damage Taken
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups
No Hold Item
Bug
Evolutionary Chain
Flavour Text
Diamond It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.
Pearl
Platinum It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
HeartGold It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.
SoulSilver Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.

Location
Game Location
Ruby Trade from FireRed/XD
Sapphire Trade from FireRed/XD
Emerald Trade from FireRed/XD
FireRed Evolve Scyther
LeafGreen Trade from FireRed/XD
Colosseum Trade from FireRed/XD
XD Evolve Scyther
Diamond Evolve from Scyther
Pearl Transfer from GBA Games, Trade with Diamond
Platinum Evolve Scyther
HeartGold Evolve Scyther
SoulSilver Evolve Scyther
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
5Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
9Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
13False Swipe4010040--
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
17Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
21Metal Claw50953510
The foe is raked with steel claws. It may also raise the user's Attack stat.
25Fury Cutter109520--
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
29Slash7010020--
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
33Razor Wind8010010--
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
37Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
41X-scissor8010015--
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
45Night Slash7010015--
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
49Double Hit359010--
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
53Iron Head801001530
The foe slams the target with its steel-hard head. It may also make the target flinch.
57Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bullet Punch4010030--
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
5Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
9Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
13False Swipe4010040--
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
17Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
21Metal Claw50953510
The foe is raked with steel claws. It may also raise the user's Attack stat.
25Fury Cutter109520--
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
29Slash7010020--
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
33Razor Wind8010010--
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
37Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
41X-scissor8010015--
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
45Night Slash7010015--
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
49Double Hit359010--
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
53Iron Head801001530
The foe slams the target with its steel-hard head. It may also make the target flinch.
57Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47 Steel Wing 70 90 25 10
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100 5 10
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM81 X-scissor 80 100 15 --
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 DPt Defog -- -- 15 --
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Bug Bite 60 100 20 --
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Safeguard----25--Details
The user creates a protective field that prevents status problems for five turns.
Baton Pass----40--Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Razor Wind8010010--Details
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Reversal??10015--Details
An all-out attack that becomes more powerful the less HP the user has.
Light Screen----30--Details
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Endure----10--Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind60100510Details
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Bug Buzz901001010Details
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Night Slash7010015--Details
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Wing Attack6010035--
Lv. 21
The foe is struck with large, imposing wings spread wide to inflict damage.
Air Slash75952030
Lv. 53
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Vacuum Wave4010030--
Pt Lv. 1
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Wing Attack6010035--
Pt Lv. 21
The foe is struck with large, imposing wings spread wide to inflict damage.
Air Slash75952030
Pt Lv. 53
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

3rd Gen Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Double Team----15--
RSELv41
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 130 100 55 80 65
Max Stats
Hindering Nature
Lv. 50 130 - 177 121 - 163 94 - 136 54 - 96 76 - 118 63 - 105
Lv. 100 250 - 344 238 - 323 184 - 269 103 - 188 148 - 233 121 - 206
Max Stats
Neutral Nature
Lv. 50 130 - 177 135 - 182 105 - 152 60 - 107 85 - 132 70 - 117
Lv. 100 250 - 344 265 - 359 205 - 299 115 - 209 165 - 259 135 - 229
Max Stats
Beneficial Nature
Lv. 50 130 - 177 148 - 200 115 - 167 66 - 117 93 - 145 77 - 128
Lv. 100 250 - 344 291 - 394 225 - 328 126 - 229 181 - 284 148 - 251

<--- #211
Qwilfish
#213
Shuckle
--->