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 #213 Shuckle
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Shuckle
Japan: Tsubotsubo
ツボツボ
French: Caratroc
German: Pottrott
Korean: 단단지
National: #213
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #014
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mold Pokémon 2'00"
0.6m
45.2lbs
20.5kg
1905,120
Abilities: Sturdy - Gluttony - Contrary (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hidden Ability (Available):
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Berry Juice
- 5%
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 18, Terminus Cave, Victory Road
Friend Safari
Details
Y Route 18, Terminus Cave, Victory Road
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sticky Web
Badly startles Pokémon that the audience has high expectations of.
Withdraw  
Prevents the user from being startled one time this turn.
Constrict  
Makes audience expect little of other contestants.
Bide  
Causes the user to move later on the next turn.
Rollout  
An appealing move that can be used repeatedly without boring the audience.
5 Encore  
Makes the remaining Pokémon nervous.
9 Wrap  
Temporarily stops the crowd from growing excited.
12 Struggle Bug  
Works great if the user goes last this turn.
16 Safeguard  
Prevents the user from being startled one time this turn.
20 Rest  
Prevents the user from being startled until the turn ends.
23 Rock Throw  
Quite an appealing move.
27 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
31 Power Trick  
Works well if it is the same type as the move used by the last Pokémon.
34 Shell Smash  
Excites the audience a lot if used last.
38 Rock Slide
Startles all of the Pokémon to act before the user.
42 Bug Bite  
Makes audience expect little of other contestants.
45 Power Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
45 Guard Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
49 Stone Edge  
Affected by how well the previous Pokémon's move went.
53 Sticky Web
Badly startles Pokémon that the audience has high expectations of.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid   Details
Badly startles Pokémon that the audience has high expectations of.
Acupressure   Details
Effectiveness varies depending on when it is used.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Helping Hand   Details
Quite an appealing move.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Mud-Slap   Details
Makes audience expect little of other contestants.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Sweet Scent   Details
Prevents the user from being startled one time this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Bind  
Temporarily stops the crowd from growing excited.
Bug Bite  
Makes audience expect little of other contestants.
Earth Power  
Quite an appealing move.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Helping Hand  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 20 10 230 10 230 5
Max Stats
Hindering Nature
Lv. 50 80 - 127 13 - 55 211 - 253 13 - 55 211 - 253 9 - 51
Lv. 100 150 - 244 22 - 107 418 - 503 22 - 107 418 - 503 13 - 98
Max Stats
Neutral Nature
Lv. 50 80 - 127 15 - 62 235 - 282 15 - 62 235 - 282 10 - 57
Lv. 100 150 - 244 25 - 119 465 - 559 25 - 119 465 - 559 15 - 109
Max Stats
Beneficial Nature
Lv. 50 80 - 127 16 - 68 258 - 310 16 - 68 258 - 310 11 - 62
Lv. 100 150 - 244 27 - 130 511 - 614 27 - 130 511 - 614 16 - 119

<--- #212
Scizor
#214
Heracross
--->

 
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