Generation VI Level Up |
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Sticky Web |
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Badly startles Pokémon that the audience has high expectations of. |
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Withdraw |
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Prevents the user from being startled one time this turn. |
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Constrict |
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Makes audience expect little of other contestants. |
— |
Bide |
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Causes the user to move later on the next turn. |
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Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
5 |
Encore |
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Makes the remaining Pokémon nervous. |
9 |
Wrap |
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Temporarily stops the crowd from growing excited. |
12 |
Struggle Bug |
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Works great if the user goes last this turn. |
16 |
Safeguard |
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Prevents the user from being startled one time this turn. |
20 |
Rest |
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Prevents the user from being startled until the turn ends. |
23 |
Rock Throw |
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Quite an appealing move. |
27 |
Gastro Acid |
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Brings down the energy of any Pokémon that have already used a move this turn. |
31 |
Power Trick |
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Works well if it is the same type as the move used by the last Pokémon. |
34 |
Shell Smash |
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Excites the audience a lot if used last. |
38 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
42 |
Bug Bite |
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Makes audience expect little of other contestants. |
45 |
Power Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
45 |
Guard Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
49 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
53 |
Sticky Web |
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Badly startles Pokémon that the audience has high expectations of. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM76 |
Struggle Bug |
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Works great if the user goes last this turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Ancient Power |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
String Shot |
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Move Tutor - HGSS |
Startles the last Pokémon to act before the user. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Defense Curl |
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Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |