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 #123 Scyther
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Scyther
Japan: Strike
ストライク
French: Insécateur
German: Sichlor
Korean: 스라크
National: #123
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #136
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mantis Pokémon 4'11"
1.5m
123.5lbs
56kg
456,400
Abilities: Swarm - Technician - Steadfast (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Steadfast: Speed raises by one level every time the Pokémon flinches.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 21Details
Y Route 21Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Vacuum Wave  
Causes the user to move earlier on the next turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Pursuit
Badly startles Pokémon that used a move of the same type.
13 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
17 Agility  
Causes the user to move earlier on the next turn.
21 Wing Attack  
Quite an appealing move.
25 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
29 Slash  
Quite an appealing move.
33 Razor Wind  
Affected by how well the previous Pokémon's move went.
37 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 X-Scissor
Badly startles Pokémon that used a move of the same type.
45 Night Slash  
Affected by how well the previous Pokémon's move went.
49 Double Hit
Badly startles Pokémon that used a move of the same type.
50 Air Slash
Badly startles the last Pokémon to act before the user.
57 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
61 Feint  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Baton Pass   Details
Works well if the user is pumped up.
Bug Buzz Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Defog   Details
Works great if the user goes first this turn.
Endure   Details
Causes the user to move later on the next turn.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Quick Guard   Details
Works great if the user goes first this turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Reversal   Details
Works better the later it is used in a turn.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 70 110 80 55 80 105
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 76 - 118 54 - 96 76 - 118 99 - 141
Lv. 100 250 - 344 202 - 287 148 - 233 103 - 188 148 - 233 193 - 278
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 85 - 132 60 - 107 85 - 132 110 - 157
Lv. 100 250 - 344 225 - 319 165 - 259 115 - 209 165 - 259 215 - 309
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 93 - 145 66 - 117 93 - 145 121 - 172
Lv. 100 250 - 344 247 - 350 181 - 284 126 - 229 181 - 284 236 - 339

<--- #122
Mr. Mime
#124
Jynx
--->

 
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