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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Weezing Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Levitate - Neutralizing Gas - Stench (Hidden) (Normal Forme) - Levitate- Neutralizing Gas - Misty Surge (Hidden) (Galarian Form) | |||||
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. Neutralizing Gas: If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. Hidden Ability: Stench: If the Pokémon uses a move that deals damage on the opponent, there is a chance the opponent flinches Galarian Form Abilities: Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. Neutralizing Gas: If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. Hidden Ability: Misty Surge: Activates Misty Terrain for 5 turns when the Pokémon enters a battle. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Defense Point(s) Galarian Form 2 Defense Point(s) | Weezing can Dynamax |
Wild Hold Item | Egg Groups | ||
Sword & Shield Regular Form Smoke Ball - 5% Galarian Form Misty Seed - 5% Brilliant Diamond & Shining Pearl Smoke Ball - 5% |
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Evolutionary Chain | |||||
Alternate Forms | |||||
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Locations- In-Depth Details |
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Sword | East Lake Axewell, Lake of Outrage, Slumbering Weald Max Raid Battles: East Lake Axewell, Giant's Cap, Hammerlocke Hills, Motostoke Riverbank, North Lake Miloch | Details | |
Shield | East Lake Axewell, Lake of Outrage, Slumbering Weald Max Raid Battles: East Lake Axewell, Giant's Cap, Hammerlocke Hills, Motostoke Riverbank, North Lake Miloch | Details | |
Isle of Armor | Sword | Max Raid Battles: Soothing Wetlands, Forest of Focus, Training Lowlands, Stepping-Stone Sea | |
Shield | Max Raid Battles: Soothing Wetlands, Forest of Focus, Training Lowlands, Stepping-Stone Sea | ||
Crown Tundra | Sword | Dynamax Adventures Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake |
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Shield | Dynamax Adventures Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake |
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Brilliant Diamond | Route 227, Stark Mountain, Grand Underground | Details | |
Shining Pearl | Route 227, Stark Mountain, Grand Underground | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | It mixes gases between its two bodies. It's said that these Pokémon were seen all over the Galar region back in the day. | Shield | It can't suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart. |
Sword | This Pokémon consumes particles that contaminate the air. Instead of leaving droppings, it expels clean air. | Shield | Long ago, during a time when droves of factories fouled the air with pollution, Weezing changed into this form for some reason. |
Brilliant Diamond | It grows by feeding on gases released by garbage. Though very rare, triplets have been found. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up Anchors | Galarian | Standard |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
— | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
— | Strange Steam | 90 | 95 | 10 | 20 | ||||
The user attacks the target by emitting steam. This may also confuse the target. | |||||||||
— | Defog | -- | 101 | 15 | -- | ||||
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||||||
— | Heat Wave | 95 | 90 | 10 | 10 | ||||
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||||
— | Smog | 30 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. This may also poison the target. | |||||||||
— | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |||||||||
— | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
— | Poison Gas | -- | 90 | 40 | -- | ||||
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Fairy Wind | 40 | 100 | 30 | -- | ||||
The user stirs up a fairy wind and strikes the target with it. | |||||||||
— | Aromatic Mist | -- | 101 | 20 | -- | ||||
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |||||||||
12 | Clear Smog | 50 | 101 | 15 | -- | ||||
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | |||||||||
16 | Assurance | 60 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
20 | Sludge | 65 | 100 | 20 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
24 | Aromatherapy | -- | 101 | 5 | -- | ||||
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
28 | Self-Destruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
32 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
38 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
44 | Belch | 120 | 90 | 10 | -- | ||||
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |||||||||
50 | Explosion | 250 | 100 | 5 | -- | ||||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
56 | Memento | -- | 100 | 10 | -- | ||||
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | |||||||||
62 | Destiny Bond | -- | 101 | 5 | -- | ||||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||||||
68 | Misty Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
— | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
— | Heat Wave | 95 | 90 | 10 | 10 | ||||
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||||
— | Poison Gas | -- | 90 | 40 | -- | ||||
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Smog | 30 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. This may also poison the target. | |||||||||
— | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |||||||||
12 | Clear Smog | 50 | 101 | 15 | -- | ||||
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | |||||||||
16 | Assurance | 60 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
20 | Sludge | 65 | 100 | 20 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
24 | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
28 | Self-Destruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
32 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
38 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
44 | Belch | 120 | 90 | 10 | -- | ||||
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |||||||||
50 | Explosion | 250 | 100 | 5 | -- | ||||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
56 | Memento | -- | 100 | 10 | -- | ||||
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | |||||||||
62 | Destiny Bond | -- | 101 | 5 | -- | ||||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM16 | Screech | -- | 85 | 40 | -- | |||||
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||||
TM20 | Self-Destruct | 200 | 100 | 5 | -- | |||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM23 | Thief | 60 | 100 | 25 | -- | |||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM31 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM38 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister flame at the target to inflict a burn. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM57 | Payback | 50 | 100 | 10 | -- | |||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ||||||||||
TM58 | Assurance | 60 | 100 | 10 | -- | |||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||||||||
TM71 | Wonder Room | -- | 101 | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||||
TM74 | Venoshock | 65 | 100 | 10 | -- | |||||
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM89 | Misty Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||||||||||
TM97 | Brutal Swing | 60 | 100 | 20 | -- | |||||
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TR02 | Flamethrower | 90 | 100 | 15 | 10 | |||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||||||
TR08 | Thunderbolt | 90 | 100 | 15 | 10 | |||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||||||||||
TR09 | Thunder | 110 | 70 | 10 | 30 | |||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||||||
TR15 | Fire Blast | 110 | 85 | 5 | 10 | |||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR22 | Sludge Bomb | 90 | 100 | 10 | 30 | |||||
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR35 | Uproar | 90 | 100 | 10 | -- | |||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||||||
TR36 | Heat Wave | 95 | 90 | 10 | 10 | |||||
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ||||||||||
TR37 | Taunt | -- | 100 | 20 | -- | |||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | ||||||||||
TR43 | Overheat | 130 | 90 | 5 | 100 | |||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||||||
TR52 | Gyro Ball | ?? | 100 | 5 | -- | |||||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | ||||||||||
TR54 | Toxic Spikes | -- | 101 | 20 | -- | |||||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||||||||||
TR58 | Dark Pulse | 80 | 100 | 15 | 20 | |||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||||||
TR78 | Sludge Wave | 95 | 100 | 10 | 10 | |||||
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ||||||||||
TR90 | Play Rough | 90 | 90 | 10 | 10 | |||||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | ||||||||||
TR91 | Venom Drench | -- | 100 | 20 | 100 | |||||
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ||||||||||
TR92 | Dazzling Gleam | 80 | 100 | 10 | -- | |||||
The user damages opposing Pokémon by emitting a powerful flash. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | 101 | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM61 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister flame at the target to inflict a burn. | |||||||||
TM64 | Explosion | 250 | 100 | 5 | -- | ||||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Psybeam | 65 | 100 | 20 | 10 | Details | |||
The target is attacked with a peculiar ray. This may also leave the target confused. | ||||||||
Pain Split | -- | 101 | 20 | -- | Details | |||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Grudge | -- | 101 | 5 | -- | Details | |||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | ||||||||
Spite | -- | 100 | 10 | -- | Details | |||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Stockpile | -- | 101 | 20 | -- | Details | |||
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||||
Swallow | -- | 101 | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||||
Spit Up | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Psybeam | 65 | 100 | 20 | 10 | Details | |||
The target is attacked with a peculiar ray. This may also leave the target confused. | ||||||||
Pain Split | -- | 101 | 20 | -- | Details | |||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Grudge | -- | 101 | 5 | -- | Details | |||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | ||||||||
Spite | -- | 100 | 10 | -- | Details | |||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Stockpile | -- | 101 | 20 | -- | Details | |||
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||||
Swallow | -- | 101 | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||||
Spit Up | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Screech BDSP Only |
-- | 85 | 40 | -- | Details | |||
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||
Destiny Bond BDSP Only |
-- | 101 | 5 | -- | Details | |||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||||||||
Toxic Spikes BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||||||||
Venom Drench BDSP Only |
-- | 100 | 20 | 100 | Details | |||
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Isle of Armor Move Tutor Attacks | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Corrosive Gas | -- | 100 | 40 | -- | |||||
The user surrounds everything around it with highly acidic gas and melts away items they hold. | |||||||||
Misty Explosion | 100 | 100 | 5 | -- | |||||
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Max Flare | 140 140 |
101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Lightning | 140 140 |
101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Phantasm | 130 130 |
101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Ooze | 95 95 |
101 | 10 | -- | |||||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Starfall | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
Max Mindstorm | 120 120 |
101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Darkness | 110(Phy)/130(Spe) 110(Phy)/130(Spe) |
101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Steelspike | 130 130 |
101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 65 | 90 | 120 | 85 | 70 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 85 - 127 | 112 - 154 | 81 - 123 | 67 - 109 | 58 - 100 |
Lv. 100 | 240 - 334 | 166 - 251 | 220 - 305 | 157 - 242 | 130 - 215 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 95 - 142 | 125 - 172 | 90 - 137 | 75 - 122 | 65 - 112 |
Lv. 100 | 240 - 334 | 185 - 279 | 245 - 339 | 175 - 269 | 145 - 239 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 104 - 156 | 137 - 189 | 99 - 150 | 82 - 134 | 71 - 123 |
Lv. 100 | 240 - 334 | 203 - 306 | 269 - 372 | 192 - 295 | 159 - 262 | 137 - 240 |
65
90
120
60
70
85
Stats - Galarian Weezing | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 65 | 90 | 120 | 85 | 70 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 85 - 127 | 112 - 154 | 81 - 123 | 67 - 109 | 58 - 100 |
Lv. 100 | 240 - 334 | 166 - 251 | 220 - 305 | 157 - 242 | 130 - 215 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 95 - 142 | 125 - 172 | 90 - 137 | 75 - 122 | 65 - 112 |
Lv. 100 | 240 - 334 | 185 - 279 | 245 - 339 | 175 - 269 | 145 - 239 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 104 - 156 | 137 - 189 | 99 - 150 | 82 - 134 | 71 - 123 |
Lv. 100 | 240 - 334 | 203 - 306 | 269 - 372 | 192 - 295 | 159 - 262 | 137 - 240 |
65
90
120
60
70
85
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