Name | Type | Cat. | PP | Att. | Acc. | Effect |
Aqua Jet |
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20 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Aqua Ring |
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20 | -- | 101 | The user envelops itself in a veil made of water. It regains some HP every turn. |
Aqua Tail |
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10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Bouncy Bubble |
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20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Brine |
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10 | 65 | 100 | If the target's HP is half or less, this attack will hit with double the power. |
Bubble |
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30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Bubble Beam |
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20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Clamp |
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15 | 35 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Crabhammer |
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10 | 100 | 90 | The target is hammered with a large pincer. Critical hits land more easily. |
Dive |
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10 | 80 | 100 | Diving on the first turn, the user floats up and attacks on the next turn. |
Fishious Rend |
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10 | 85 | 100 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. |
Flip Turn |
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20 | 60 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
G-Max Cannonade |
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10 | -- | 101 | A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. |
G-Max Foam Burst |
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10 | -- | 101 | A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. |
G-Max Hydrosnipe |
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10 | -- | 101 | A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. |
G-Max Rapid Flow |
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10 | -- | 101 | A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. |
G-Max Stonesurge |
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10 | -- | 101 | A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. |
Hydro Cannon |
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5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. |
Hydro Pump |
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5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. |
Hydro Vortex |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Hydro Vortex |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Life Dew |
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10 | -- | 101 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
Liquidation |
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10 | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Max Geyser |
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10 | -- | 101 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Muddy Water |
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10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Oceanic Operetta |
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1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Octazooka |
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10 | 65 | 85 | The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. |
Origin Pulse |
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10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
Rain Dance |
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5 | -- | 101 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Razor Shell |
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10 | 75 | 95 | The user cuts its target with sharp shells. This may also lower the target's Defense stat. |
Scald |
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15 | 80 | 100 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Snipe Shot |
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15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
Soak |
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20 | -- | 100 | The user shoots a torrent of water at the target and changes the target's type to Water. |
Sparkling Aria |
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10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. |
Splishy Splash |
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15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Steam Eruption |
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5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
Surf |
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15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Surging Strikes |
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5 | 25 | 100 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. |
Water Gun |
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25 | 40 | 100 | The target is blasted with a forceful shot of water. |
Water Pledge |
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10 | 80 | 100 | A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears. |
Water Pulse |
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20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Water Shuriken |
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20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
Water Sport |
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15 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Water Spout |
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5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
Waterfall |
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15 | 80 | 100 | The user charges at the target and may make it flinch. |
Wave Crash |
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10 | 75 | 100 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed. |
Whirlpool |
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15 | 35 | 85 | The user traps the target in a violent swirling whirlpool for four to five turns. |
Withdraw |
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40 | -- | 101 | The user withdraws its body into its hard shell, raising its Defense stat. |