Name | Type | Cat. | PP | Att. | Acc. | Effect |
10,000,000 Volt Thunderbolt | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Absorb | 25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Acid | 30 | 40 | 100 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | ||
Acid Downpour | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Acid Spray | 20 | 40 | 100 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | ||
Aeroblast | 5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | ||
Air Cutter | 25 | 60 | 95 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | ||
Air Slash | 15 | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
All-Out Pummeling | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Ancient Power | 5 | 60 | 100 | The user attacks with a prehistoric power. This may also raise all the user's stats at once. | ||
Apple Acid | 10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | ||
Astral Barrage | 5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | ||
Aura Sphere | 20 | 80 | 101 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | ||
Aurora Beam | 20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||
Baddy Bad | 15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Belch | 10 | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||
Bitter Malice | 15 | 60 | 100 | The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move’s power is doubled if the target has a status condition. | ||
Black Hole Eclipse | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Blast Burn | 5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. | ||
Bleakwind Storm | 5 | 95 | 80 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite. | ||
Blizzard | 5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
Bloom Doom | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Blue Flare | 5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | ||
Boomburst | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | ||
Bouncy Bubble | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Breakneck Blitz | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Brine | 10 | 65 | 100 | If the target's HP is half or less, this attack will hit with double the power. | ||
Bubble | 30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Bubble Beam | 20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | ||
Bug Buzz | 10 | 90 | 100 | The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | ||
Burn Up | 5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | ||
Burning Jealousy | 5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | ||
Buzzy Buzz | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Charge Beam | 10 | 50 | 90 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||
Chatter | 20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This confuses the target. | ||
Chloroblast | 5 | 120 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed. | ||
Clanging Scales | 5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack. | ||
Clangorous Soulblaze | 1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Clear Smog | 15 | 50 | 101 | The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | ||
Confusion | 25 | 50 | 100 | The target is hit by a weak telekinetic force. This may also confuse the target. | ||
Continental Crush | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Core Enforcer | 10 | 100 | 100 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. | ||
Corkscrew Crash | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||
Dazzling Gleam | 10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. | ||
Devastating Drake | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Disarming Voice | 15 | 40 | 101 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||
Discharge | 15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ||
Doom Desire | 5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. | ||
Draco Meteor | 5 | 130 | 90 | Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||
Dragon Breath | 20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | ||
Dragon Energy | 5 | 150 | 100 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | ||
Dragon Pulse | 10 | 85 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. | ||
Dragon Rage | 10 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Draining Kiss | 10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | ||
Dream Eater | 15 | 100 | 100 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | ||
Dynamax Cannon | 5 | 100 | 100 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | ||
Earth Power | 10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||
Echoed Voice | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ||
Eerie Spell | 5 | 80 | 100 | The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. | ||
Electro Ball | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | ||
Electroweb | 15 | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | ||
Ember | 25 | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. | ||
Energy Ball | 10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||
Eruption | 5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | ||
Esper Wing | 10 | 75 | 90 | The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit. | ||
Eternabeam | 5 | 160 | 90 | This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. | ||
Expanding Force | 10 | 80 | 100 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | ||
Extrasensory | 20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | ||
Fairy Wind | 30 | 40 | 100 | The user stirs up a fairy wind and strikes the target with it. | ||
Fiery Dance | 10 | 80 | 100 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat. | ||
Fiery Wrath | 10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | ||
Final Gambit | 5 | -- | 100 | The user risks everything to attack its target. The user faints but does damage equal to its HP. | ||
Fire Blast | 5 | 110 | 85 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||
Fire Pledge | 10 | 80 | 100 | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. | ||
Fire Spin | 15 | 35 | 85 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | ||
Flame Burst | 15 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Flamethrower | 15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
Flash Cannon | 10 | 80 | 100 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | ||
Fleur Cannon | 5 | 130 | 90 | The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||
Focus Blast | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | ||
Freeze-Dry | 20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||
Freezing Glare | 10 | 90 | 100 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | ||
Freezy Frost | 10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Frenzy Plant | 5 | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | ||
Frost Breath | 10 | 60 | 90 | The user blows its cold breath on the target. This attack always results in a critical hit. | ||
Fusion Flare | 5 | 100 | 100 | The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt. | ||
Future Sight | 10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||
Genesis Supernova | 1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Giga Drain | 10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Gigavolt Havoc | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Glaciate | 10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats. | ||
Glitzy Glow | 15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Grass Knot | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||
Grass Pledge | 10 | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | ||
Guardian of Alola | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Gust | 35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | ||
Heat Wave | 10 | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ||
Hex | 10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | ||
Hidden Power | 15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | ||
Hurricane | 10 | 110 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ||
Hydro Cannon | 5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. | ||
Hydro Pump | 5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ||
Hydro Vortex | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Hyper Beam | 5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. | ||
Hyper Voice | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
Hyperspace Hole | 5 | 80 | 101 | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | ||
Ice Beam | 10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
Ice Burn | 5 | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | ||
Icy Wind | 15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||
Incinerate | 15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | ||
Infernal Parade | 15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition. | ||
Inferno | 5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | ||
Inferno Overdrive | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Infestation | 20 | 20 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. | ||
Judgment | 10 | 100 | 100 | The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | ||
Lava Plume | 15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||
Leaf Storm | 5 | 130 | 90 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||
Leaf Tornado | 10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | ||
Light That Burns the Sky | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Light of Ruin | 5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | ||
Luster Purge | 5 | 70 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | ||
Magical Leaf | 20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. | ||
Magma Storm | 5 | 100 | 75 | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | ||
Mega Drain | 15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Menacing Moonraze Maelstrom | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Meteor Beam | 10 | 120 | 90 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ||
Mind Blown | 5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | ||
Mirror Coat | 20 | -- | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mirror Shot | 10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Mist Ball | 5 | 70 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | ||
Misty Explosion | 5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. | ||
Moonblast | 15 | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | ||
Moongeist Beam | 5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | ||
Mud Bomb | 10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Mud Shot | 15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||
Mud-Slap | 10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||
Muddy Water | 10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||
Mystical Fire | 10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | ||
Mystical Power | 10 | 70 | 90 | The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised. | ||
Nature's Madness | 10 | -- | 90 | The user hits the target with the force of nature. It halves the target's HP. | ||
Never-Ending Nightmare | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Night Daze | 10 | 85 | 95 | The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. | ||
Night Shade | 15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | ||
Oblivion Wing | 10 | 80 | 100 | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | ||
Oceanic Operetta | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Octazooka | 10 | 65 | 85 | The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | ||
Ominous Wind | 5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Origin Pulse | 10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ||
Overdrive | 10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | ||
Overheat | 5 | 130 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||
Parabolic Charge | 20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | ||
Petal Dance | 10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||
Photon Geyser | 5 | 100 | 100 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | ||
Pika Papow | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Pollen Puff | 15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | ||
Powder Snow | 25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | ||
Power Gem | 20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||
Prismatic Laser | 10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | ||
Psybeam | 20 | 65 | 100 | The target is attacked with a peculiar ray. This may also leave the target confused. | ||
Psychic | 10 | 90 | 100 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||
Psycho Boost | 5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||
Psyshock | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
Psystrike | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
Psywave | 15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Razor Wind | 10 | 80 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Relic Song | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | ||
Revelation Dance | 15 | 90 | 100 | The user attacks the target by dancing very hard. The user's type determines the type of this move. | ||
Rising Voltage | 20 | 70 | 100 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | ||
Roar of Time | 5 | 150 | 90 | The user blasts the target with power that distorts even time. The user can't move on the next turn. | ||
Round | 15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||
Sandsear Storm | 5 | 95 | 80 | The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn. | ||
Savage Spin-Out | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Scald | 15 | 80 | 100 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | ||
Scorching Sands | 10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | ||
Searing Shot | 5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||
Secret Sword | 10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | ||
Seed Flare | 5 | 120 | 85 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | ||
Shadow Ball | 15 | 80 | 100 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||
Shattered Psyche | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Sheer Cold | 5 | -- | 30 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | ||
Shell Side Arm | 10 | 90 | 100 | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | ||
Shell Trap | 5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | ||
Shock Wave | 20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. | ||
Signal Beam | 15 | 75 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Silver Wind | 5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Sludge | 20 | 65 | 100 | Unsanitary sludge is hurled at the target. This may also poison the target. | ||
Sludge Bomb | 10 | 90 | 100 | Unsanitary sludge is hurled at the target. This may also poison the target. | ||
Sludge Wave | 10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ||
Smog | 20 | 30 | 70 | The target is attacked with a discharge of filthy gases. This may also poison the target. | ||
Snarl | 15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ||
Snipe Shot | 15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ||
Snore | 15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Solar Beam | 10 | 120 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
Sonic Boom | 20 | -- | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spacial Rend | 5 | 100 | 95 | The user tears the target along with the space around it. Critical hits land more easily. | ||
Sparkling Aria | 10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | ||
Sparkly Swirl | 5 | 120 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spit Up | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||
Splishy Splash | 15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Springtide Storm | 5 | 95 | 80 | The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form. | ||
Steam Eruption | 5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | ||
Steel Beam | 5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||
Stoked Sparksurfer | 1 | 175 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Stored Power | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||
Strange Steam | 10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. | ||
Struggle Bug | 20 | 50 | 100 | While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | ||
Subzero Slammer | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Supersonic Skystrike | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Surf | 15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
Swift | 20 | 60 | 101 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||
Synchronoise | 10 | 120 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Techno Blast | 5 | 120 | 100 | The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | ||
Tectonic Rage | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Terrain Pulse | 10 | 50 | 100 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | ||
Thunder | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
Thunder Cage | 15 | 80 | 90 | The user traps the target in a cage of sparking electricity for four to five turns. | ||
Thunder Shock | 30 | 40 | 100 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | ||
Thunderbolt | 15 | 90 | 100 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||
Tri Attack | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | ||
Trump Card | 5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Twinkle Tackle | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Twister | 20 | 40 | 100 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | ||
Uproar | 10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
Vacuum Wave | 30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||
Venoshock | 10 | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | ||
Volt Switch | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Water Gun | 25 | 40 | 100 | The target is blasted with a forceful shot of water. | ||
Water Pledge | 10 | 80 | 100 | A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears. | ||
Water Pulse | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
Water Shuriken | 20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | ||
Water Spout | 5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | ||
Weather Ball | 10 | 50 | 100 | This attack move varies in power and type depending on the weather. | ||
Whirlpool | 15 | 35 | 85 | The user traps the target in a violent swirling whirlpool for four to five turns. | ||
Wildbolt Storm | 5 | 95 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis. | ||
Wring Out | 5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Zap Cannon | 5 | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |