Name | Type | Cat. | PP | Att. | Acc. | Effect |
Absorb |
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25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Apple Acid |
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10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. |
Aromatherapy |
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5 | -- | 101 | The user releases a soothing scent that heals all status conditions affecting the user's party. |
Bloom Doom |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Bloom Doom |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Branch Poke |
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40 | 40 | 100 | The user attacks the target by poking it with a sharply pointed branch. |
Bullet Seed |
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30 | 25 | 100 | The user forcefully shoots seeds at the target two to five times in a row. |
Chloroblast |
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5 | 120 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed. |
Cotton Guard |
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10 | -- | 101 | The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. |
Cotton Spore |
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40 | -- | 100 | The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. |
Drum Beating |
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10 | 80 | 100 | The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. |
Energy Ball |
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10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Forest's Curse |
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20 | -- | 100 | The user puts a forest curse on the target. The target is now Grass type as well. |
Frenzy Plant |
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5 | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
G-Max Drum Solo |
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10 | -- | 101 | A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. |
G-Max Sweetness |
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10 | -- | 101 | A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. |
G-Max Tartness |
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10 | -- | 101 | A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents’ evasiveness. |
G-Max Vine Lash |
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10 | -- | 101 | A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. |
Giga Drain |
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10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Grass Knot |
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20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
Grass Pledge |
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10 | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
Grass Whistle |
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15 | -- | 55 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Grassy Glide |
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20 | 70 | 100 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Grassy Terrain |
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10 | -- | 101 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Grav Apple |
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10 | 80 | 100 | The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. |
Horn Leech |
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10 | 75 | 100 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
Ingrain |
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20 | -- | 101 | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
Jungle Healing |
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10 | -- | 101 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. |
Leaf Blade |
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15 | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
Leaf Storm |
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5 | 130 | 90 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Leaf Tornado |
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10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
Leafage |
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40 | 40 | 100 | The user attacks by pelting the target with leaves. |
Leech Seed |
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10 | -- | 90 | A seed is planted on the target. It steals some HP from the target every turn. |
Magical Leaf |
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20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. |
Max Overgrowth |
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10 | -- | 101 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Mega Drain |
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15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Needle Arm |
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15 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Petal Blizzard |
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15 | 90 | 100 | The user stirs up a violent petal blizzard and attacks everything around it. |
Petal Dance |
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10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Power Whip |
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10 | 120 | 85 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
Razor Leaf |
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25 | 55 | 95 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
Sappy Seed |
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10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Seed Bomb |
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15 | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Seed Flare |
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5 | 120 | 85 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. |
Sleep Powder |
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15 | -- | 75 | The user scatters a big cloud of sleep-inducing dust around the target. |
Snap Trap |
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15 | 35 | 100 | The user snares the target in a snap trap for four to five turns. |
Solar Beam |
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10 | 120 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Solar Blade |
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10 | 125 | 100 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
Spiky Shield |
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10 | -- | 101 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. |
Spore |
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15 | -- | 100 | The user scatters bursts of spores that induce sleep. |
Strength Sap |
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10 | -- | 100 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
Stun Spore |
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30 | -- | 75 | The user scatters a cloud of numbing powder that paralyzes the target. |
Synthesis |
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5 | -- | 101 | The user restores its own HP. The amount of HP regained varies with the weather. |
Trop Kick |
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15 | 70 | 100 | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. |
Vine Whip |
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25 | 45 | 100 | The target is struck with slender, whiplike vines to inflict damage. |
Wood Hammer |
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15 | 120 | 100 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Worry Seed |
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10 | -- | 100 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |