Name | Type | Cat. | PP | Att. | Acc. | Effect |
Absorb | 25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Apple Acid | 10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | ||
Aromatherapy | 5 | -- | 101 | The user releases a soothing scent that heals all status conditions affecting the user's party. | ||
Bloom Doom | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Bloom Doom | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Branch Poke | 40 | 40 | 100 | The user attacks the target by poking it with a sharply pointed branch. | ||
Bullet Seed | 30 | 25 | 100 | The user forcefully shoots seeds at the target two to five times in a row. | ||
Chloroblast | 5 | 120 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed. | ||
Cotton Guard | 10 | -- | 101 | The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | ||
Cotton Spore | 40 | -- | 100 | The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. | ||
Drum Beating | 10 | 80 | 100 | The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. | ||
Energy Ball | 10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||
Forest's Curse | 20 | -- | 100 | The user puts a forest curse on the target. The target is now Grass type as well. | ||
Frenzy Plant | 5 | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | ||
G-Max Drum Solo | 10 | -- | 101 | A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. | ||
G-Max Sweetness | 10 | -- | 101 | A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. | ||
G-Max Tartness | 10 | -- | 101 | A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents’ evasiveness. | ||
G-Max Vine Lash | 10 | -- | 101 | A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. | ||
Giga Drain | 10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Grass Knot | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||
Grass Pledge | 10 | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | ||
Grass Whistle | 15 | -- | 55 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Grassy Glide | 20 | 70 | 100 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||
Grassy Terrain | 10 | -- | 101 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||
Grav Apple | 10 | 80 | 100 | The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. | ||
Horn Leech | 10 | 75 | 100 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | ||
Ingrain | 20 | -- | 101 | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||
Jungle Healing | 10 | -- | 101 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | ||
Leaf Blade | 15 | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ||
Leaf Storm | 5 | 130 | 90 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||
Leaf Tornado | 10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | ||
Leafage | 40 | 40 | 100 | The user attacks by pelting the target with leaves. | ||
Leech Seed | 10 | -- | 90 | A seed is planted on the target. It steals some HP from the target every turn. | ||
Magical Leaf | 20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. | ||
Max Overgrowth | 10 | -- | 101 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||
Mega Drain | 15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Needle Arm | 15 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Petal Blizzard | 15 | 90 | 100 | The user stirs up a violent petal blizzard and attacks everything around it. | ||
Petal Dance | 10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||
Power Whip | 10 | 120 | 85 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||
Razor Leaf | 25 | 55 | 95 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | ||
Sappy Seed | 10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Seed Bomb | 15 | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
Seed Flare | 5 | 120 | 85 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | ||
Sleep Powder | 15 | -- | 75 | The user scatters a big cloud of sleep-inducing dust around the target. | ||
Snap Trap | 15 | 35 | 100 | The user snares the target in a snap trap for four to five turns. | ||
Solar Beam | 10 | 120 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
Solar Blade | 10 | 125 | 100 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | ||
Spiky Shield | 10 | -- | 101 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | ||
Spore | 15 | -- | 100 | The user scatters bursts of spores that induce sleep. | ||
Strength Sap | 10 | -- | 100 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | ||
Stun Spore | 30 | -- | 75 | The user scatters a cloud of numbing powder that paralyzes the target. | ||
Synthesis | 5 | -- | 101 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Trop Kick | 15 | 70 | 100 | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | ||
Vine Whip | 25 | 45 | 100 | The target is struck with slender, whiplike vines to inflict damage. | ||
Wood Hammer | 15 | 120 | 100 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | ||
Worry Seed | 10 | -- | 100 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |