Name | Type | Cat. | PP | Att. | Acc. | Effect |
Aurora Beam | 20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||
Aurora Veil | 20 | -- | 101 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | ||
Avalanche | 10 | 60 | 100 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||
Blizzard | 5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
Freeze Shock | 5 | 140 | 90 | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | ||
Freeze-Dry | 20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||
Freezy Frost | 10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Frost Breath | 10 | 60 | 90 | The user blows its cold breath on the target. This attack always results in a critical hit. | ||
G-Max Resonance | 10 | -- | 101 | An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns. | ||
Glacial Lance | 5 | 130 | 100 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | ||
Glaciate | 10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats. | ||
Hail | 10 | -- | 101 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ||
Haze | 30 | -- | 101 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | 20 | 30 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Ice Beam | 10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
Ice Burn | 5 | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | ||
Ice Fang | 15 | 65 | 95 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||
Ice Hammer | 10 | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | ||
Ice Punch | 15 | 75 | 100 | The target is punched with an icy fist. This may also leave the target frozen. | ||
Ice Shard | 30 | 40 | 100 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | ||
Icicle Crash | 10 | 85 | 90 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | ||
Icicle Spear | 30 | 25 | 100 | The user launches sharp icicles at the target two to five times in a row. | ||
Icy Wind | 15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||
Max Hailstorm | 10 | -- | 101 | This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | ||
Mist | 30 | -- | 101 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||
Mountain Gale | 5 | 100 | 85 | The user hurls giant chunks of ice at the target to inflict damage. | ||
Powder Snow | 25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | ||
Sheer Cold | 5 | -- | 30 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | ||
Subzero Slammer | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Subzero Slammer | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Triple Axel | 10 | 20 | 90 | A consecutive three-kick attack that becomes more powerful with each successful hit. |