#110 Weezing
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Weezing
Japan: Matadogas
マタドガス
French: Smogogo
German: Smogmog
Korean: 또도가스
National: #110
BW Unova: #---
B2W2 Unova: #047
Male :50%
Female :50%
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Poison Gas Pokémon 3’11”
1.2m
20.9lbs
9.5kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
0 Level 35
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups

Smoke Ball
- 5%
Amorphous
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 P2 LabDetails
White 2 P2 LabDetails
Trainer Locations  Details

Flavor Text
Black It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
White
Black 2 Inhaling toxic fumes from trash and mixing them inside its body lets it spread an even fouler stench.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Gas -- 80 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
6 Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
10 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
15 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
19 Clear Smog 50 -- 15 --
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
24 Selfdestruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
28 Sludge 65 100 20 30
Unsanitary sludge is hurled at the target. It may also poison the target.
33 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
39 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
46 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
52 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
59 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
65 Memento -- 100 10 --
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Gas -- 80 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
4 Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
7 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
12 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
15 Clear Smog 50 -- 15 --
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
18 Sludge 65 100 20 30
Unsanitary sludge is hurled at the target. It may also poison the target.
23 Selfdestruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
26 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
29 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
34 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
40 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
46 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
54 Memento -- 100 10 --
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Psywave ?? 80 15 -- Details
The target is attacked with an odd psychic wave. The attack varies in intensity.
Psybeam 65 100 20 10 Details
The target is attacked with a peculiar ray. It may also cause confusion.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Pain Split -- -- 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Grudge -- -- 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Gyro Ball ?? 100 5 --
Lv. 37
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 90 120 85 70 60
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 112 - 154 81 - 123 67 - 109 58 - 100
Lv. 100 240 - 334 166 - 251 220 - 305 157 - 242 130 - 215 112 - 197
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 125 - 172 90 - 137 75 - 122 65 - 112
Lv. 100 240 - 334 185 - 279 245 - 339 175 - 269 145 - 239 125 - 219
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 137 - 189 99 - 150 82 - 134 71 - 123
Lv. 100 240 - 334 203 - 306 269 - 372 192 - 295 159 - 262 137 - 240

<--- #109
Koffing
#111
Rhyhorn
--->