#990 Iron Treads

General Location Attacks Stats Egg Moves
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Iron Treads
Japan: Tetsunowadachi
テツノワダチ
French: Roue-de-Fer
German: Eisenrad
Korean: 무쇠바퀴
National: #990
Paldea: #382
Kitakami: #---
Blueberry: #---
Iron Treads is Gender Unknown Ground-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Paradox Pokémon 2'11"
0.9m
529.1lbs
240kg
306,400 Steps
50 Cycles
Abilities: Quark Drive
Quark Drive: Increases the user's highest stat by 30% (or 50% for Speed) while Electric Terrain is activated or if the Booster Energy is attached
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,250,000 Points
Slow
0 3 Defense Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *2 *0 *1 *1 *2 *0 *2 *0.5 *0.5 *0.5 *0.25 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 Booster Energy
Booster Energy
- 5%
Iron Treads cannot breed
Evolutionary Chain
Iron Treads

Locations

- In-Depth Details
Scarlet Trade from VioletMap
Violet Area Zero
Titan: Asado Desert
Map
Paldea Wild Spawn BiomesUnderground
Flavor Text
Scarlet This Pokémon closely resembles a scientific weapon that a paranormal magazine claimed was sent to this planet by aliens.
Violet Sightings of this Pokémon have occurred in recent years. It resembles a mysterious object described in an old expedition journal.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Horn Attack Horn Attack - Normal-type Horn Attack: Physical Move 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 --
The user curls up and boosts its Defense stat.
Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
7 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
21 Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 40 --
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
28 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
35 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
42 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
49 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
56 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
63 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
70 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
77 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
84 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
91 Steel Roller Steel Roller - Steel-type Steel Roller: Physical Move 130 100 5 --
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM005 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM009 Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM010 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 --
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM048 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM051 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
TM053 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM072 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TM084 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM089 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
TM093 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
TM099 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM104 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply boosting its Defense stat.
TM116 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
TM121 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
TM124 Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 15 --
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
TM133 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TM136 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
TM147 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
TM149 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM150 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM170 Steel Beam Steel Beam - Steel-type Steel Beam: Special Move 140 95 5 --
The user fires a beam of steel that it collected from its entire body. This also damages the user.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM180 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
TM181 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
TM186 High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 --
The user fiercely attacks the target using its entire body.
TM204 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM205 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TM210 Supercell Slam Supercell Slam - Electric-type Supercell Slam: Physical Move 100 95 15 --
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
TM223 Metal Sound Metal Sound - Steel-type Metal Sound: Other Move -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
TM225 Hard Press Hard Press - Steel-type Hard Press: Physical Move ?? 100 10 --
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 90 112 120 72 70 106
Max Stats
Hindering Nature
Lv. 50 150 - 197 105 - 147 112 - 154 69 - 111 67 - 109 99 - 142
Lv. 100 290 - 384 206 - 290 220 - 305 134 - 218 130 - 215 195 - 279
Max Stats
Neutral Nature
Lv. 50 150 - 197 117 - 164 125 - 172 77 - 124 75 - 122 111 - 158
Lv. 100 290 - 384 229 - 323 245 - 339 149 - 243 145 - 239 217 - 311
Max Stats
Beneficial Nature
Lv. 50 150 - 197 128 - 180 137 - 189 84 - 136 82 - 134 122 - 173
Lv. 100 290 - 384 251 - 355 269 - 372 163 - 267 159 - 262 238 - 342
90
112
120
106
70
72

<--- Sandy Shocks #989
Sandy Shocks
#991
Iron Bundle
Iron Bundle --->