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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Picture | ||
Abilities: Oblivious - Anticipation - Hydration (Hidden Ability) | |||||
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability. Anticipation: Warns when the foe knows 1-hit KO or super-effective moves. Hidden Ability: Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,000,000 Points Medium Fast |
50 | 1 HP Point(s) | Yes |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
Locations- In-Depth Details |
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Scarlet | East Province Area Three, South Province Area Two, South Province Area Four, South Province Area Five, Tagtree Thicket, West Province Area Two Tera Raid Battles: 1 Star Raid Battles | Map | |
Violet | East Province Area Three, South Province Area Two, South Province Area Four, South Province Area Five, Tagtree Thicket, West Province Area Two Tera Raid Battles: 1 Star Raid Battles | Map | |
The Teal Mask | Scarlet | Crystal Pool, Fellhorn Gorge, Oni Mountain Fixed: Mossfell Confluence | Details |
Violet | Crystal Pool, Fellhorn Gorge, Oni Mountain Fixed: Mossfell Confluence | Details | |
Paldea Wild Spawn Biomes | Lake | ||
Kitakami Wild Spawn Biomes | River, Lake, CaveWater |
Flavor Text | ||
Scarlet | Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey's location. | |
Violet | It probes muddy riverbeds with its two long whiskers. A slimy film protects its body. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
— | Mud-Slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
6 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
6 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
12 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
18 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
24 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
31 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
36 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
42 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
48 | Fissure | ?? | 30 | 5 | -- | ||||
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM005 | Mud-Slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM022 | Chilling Water | 50 | 100 | 20 | -- | ||||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM028 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM035 | Mud Shot | 55 | 95 | 15 | -- | ||||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||
TM036 | Rock Tomb | 60 | 95 | 15 | -- | ||||
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM051 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM077 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TM084 | Stomping Tantrum | 75 | 100 | 10 | -- | ||||
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM086 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM100 | Dragon Dance | -- | 101 | 20 | -- | ||||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM110 | Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||||||
TM116 | Stealth Rock | -- | 101 | 20 | -- | ||||
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |||||||||
TM123 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM128 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM133 | Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM142 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM149 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM150 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |||||||||
TM156 | Outrage | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM186 | High Horsepower | 95 | 95 | 10 | -- | ||||
The user fiercely attacks the target using its entire body. | |||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
TM208 | Whirlpool | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |||||||||
TM209 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
TM217 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Take Down | 90 | 85 | 20 | -- | Details | |||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||
Thrash | 120 | 100 | 10 | -- | Details | |||
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Spark | 65 | 100 | 20 | 30 | Details | |||
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 288 | 50 | 48 | 43 | 46 | 41 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 47 - 90 | 43 - 85 | 45 - 88 | 41 - 83 | 58 - 100 |
Lv. 100 | 210 - 304 | 90 - 175 | 81 - 166 | 87 - 171 | 78 - 162 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 53 - 100 | 48 - 95 | 51 - 98 | 46 - 93 | 65 - 112 |
Lv. 100 | 210 - 304 | 101 - 195 | 91 - 185 | 97 - 191 | 87 - 181 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 58 - 110 | 52 - 104 | 56 - 107 | 50 - 102 | 71 - 123 |
Lv. 100 | 210 - 304 | 111 - 214 | 100 - 203 | 106 - 210 | 95 - 199 | 137 - 240 |
50
48
43
60
41
46
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