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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Barboach Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Barboach | Dojotchi ドジョッチ |
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Ability: Oblivious & Anticipation | ||||||||||||
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability. Anticipation: Warns when the foe knows 1-hit KO or super-effective moves. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Whiskers Pokémon | 1'04" | 4.2lbs | 190 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 1 HP Point(s) |
Gray | 120 |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *1 | *0 | *4 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed. |
Pearl | Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water. |
Platinum | Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. |
HeartGold | BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish) | ||
Sapphire | Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish) | ||
Emerald | Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish) | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald | ||
Diamond | Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Good Rod) | Details | |
Pearl | Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Good Rod) | Details | |
Platinum |
Route 205 North Route 210 North, Route 225, Route 227, Route 228, Ravaged Path, Oreburgh Gate, Eterna City, Great Marsh, Mt. Coronet (Fish With Good Rod) |
Details | |
HeartGold | Safari Zone (Special Items) | Details | |
SoulSilver | Safari Zone (Special Items) | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||
6 | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |||||||||
6 | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
10 | Water Gun | 40 | 100 | 25 | -- | ||||
The foe is blasted with a forceful shot of water. | |||||||||
14 | Mud Bomb | 65 | 85 | 10 | 30 | ||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||
18 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
22 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
26 | Magnitude | ?? | 100 | 30 | -- | ||||
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | |||||||||
31 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
31 | Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||
35 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
39 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
43 | Future Sight | 80 | 90 | 15 | -- | ||||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
47 | Fissure | ?? | 30 | 5 | -- | ||||
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Thrash | 90 | 100 | 20 | -- | Details | |||
The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||||||
Whirlpool | 15 | 70 | 15 | -- | Details | |||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | ||||||||
Spark | 65 | 100 | 20 | 30 | Details | |||
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||||||||
Hydro Pump | 120 | 80 | 5 | -- | Details | |||
The foe is blasted by a huge volume of water launched under great pressure. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||||||
Take Down | 90 | 85 | 20 | -- | Details | |||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||||
Dragon Dance - HGSS Only | -- | -- | 20 | -- | Details | |||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 48 | 43 | 46 | 41 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 47 - 90 | 43 - 85 | 45 - 88 | 41 - 83 | 58 - 100 |
Lv. 100 | 210 - 304 | 90 - 175 | 81 - 166 | 87 - 171 | 78 - 162 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 53 - 100 | 48 - 95 | 51 - 98 | 46 - 93 | 65 - 112 |
Lv. 100 | 210 - 304 | 101 - 195 | 91 - 185 | 97 - 191 | 87 - 181 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 58 - 110 | 52 - 104 | 56 - 107 | 50 - 102 | 71 - 123 |
Lv. 100 | 210 - 304 | 111 - 214 | 100 - 203 | 106 - 210 | 95 - 199 | 137 - 240 |
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