#340 Whiscash
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Whiscash Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Whiscash Namazun
ナマズン
National: #340
Sinnoh: #081
Male :50%
Female :50%
Ability: Oblivious & Anticipation
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Classification Height Weight Capture Rate Base Egg Steps
Whiskers Pokémon 2'11" 52.0lbs 75 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Blue 0
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Water 2
Evolutionary Chain
Flavour Text
Diamond It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Pearl As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
Platinum It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
HeartGold It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Meteor Falls, Victory Road Basement 2 (Fish)
Sapphire Meteor Falls, Victory Road Basement 2 (Fish)
Emerald Meteor Falls, Victory Road Basement 2 (Fish)
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald/
Diamond Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Super Rod) Details
Pearl Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Super Rod) Details
Platinum Route 210 North, Route 228 (Fish With Good/Super Rod)
Route 205 North
Route 225, Route 227, Ravaged Path, Oreburgh Gate, Eterna City, Great Marsh, Mt. Coronet (Fish With Super Rod)
Details
HeartGold Violet City Details
SoulSilver Violet City Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Tickle--10020--
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Mud-slap2010010100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Mud Sport----15--
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Water Sport----15--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
6Mud Sport----15--
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
6Water Sport----15--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
10Water Gun4010025--
The foe is blasted with a forceful shot of water.
14Mud Bomb65851030
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
18Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
22Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
26Magnitude??10030--
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
33Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
33Snore401001530
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
39Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45Earthquake10010010--
The user sets off an earthquake that hits all the Pokémon in the battle.
51Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
57Fissure??305--
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Thrash9010020--Details
The user rampages and attacks for two to three turns. It then becomes confused, however.
Whirlpool157015--Details
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Spark651002030Details
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Hydro Pump120805--Details
The foe is blasted by a huge volume of water launched under great pressure.
Flail??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Take Down908520--Details
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Dragon Dance - HGSS Only----20--Details
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 110 78 73 76 71 60
Max Stats
Hindering Nature
Lv. 50 170 - 217 74 - 117 70 - 112 72 - 115 68 - 110 58 - 100
Lv. 100 330 - 424 144 - 229 135 - 220 141 - 225 132 - 216 112 - 197
Max Stats
Neutral Nature
Lv. 50 170 - 217 83 - 130 78 - 125 81 - 128 76 - 123 65 - 112
Lv. 100 330 - 424 161 - 255 151 - 245 157 - 251 147 - 241 125 - 219
Max Stats
Beneficial Nature
Lv. 50 170 - 217 91 - 143 85 - 137 89 - 140 83 - 135 71 - 123
Lv. 100 330 - 424 177 - 280 166 - 269 172 - 276 161 - 265 137 - 240

<--- #339
Barboach
#341
Corphish
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