#340 Whiscash
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Whiscash
Japan: Namazun
ナマズン
French: Barbicha
German: Welsar
Korean: 메깅
National: #340
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Oblivious - Anticipation - Hydration (Hidden Ability)
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Classification Height Weight Capture Rate Base Egg Steps
Whiskers Pokémon 2’11”
0.9m
52.0lbs
23.6kg
75 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 HP Point(s)
93 Level 30
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Water 2
Evolutionary Chain
Locations - In-Depth Details
Black Route 8, Icirrus City, Moor of Icirrus (Fish)Details
White Route 8, Icirrus City, Moor of Icirrus (Fish)Details
Black 2 Route 8, Iccirus City, Moor of IcirrusDetails
White 2 Route 8, Iccirus City, Moor of IcirrusDetails
Trainer Locations  Details

Flavor Text
Black It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
6 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
6 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
14 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
18 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
22 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
26 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
33 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
33 Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
39 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
51 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
57 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Thrash 120 100 10 -- Details
The user rampages and attacks for two to three turns. It then becomes confused, however.
Whirlpool 35 85 15 100 Details
Traps foes in a violent swirling whirlpool for four to five turns.
Spark 65 100 20 30 Details
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Hydro Pump 120 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Dragon Dance -- -- 20 -- Details
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Earth Power 90 100 10 -- Details
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Mud Shot 55 95 15 -- Details
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Muddy Water 95 85 10 -- Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 110 78 73 76 71 60
Max Stats
Hindering Nature
Lv. 50 170 - 217 74 - 117 70 - 112 72 - 115 68 - 110 58 - 100
Lv. 100 330 - 424 144 - 229 135 - 220 141 - 225 132 - 216 112 - 197
Max Stats
Neutral Nature
Lv. 50 170 - 217 83 - 130 78 - 125 81 - 128 76 - 123 65 - 112
Lv. 100 330 - 424 161 - 255 151 - 245 157 - 251 147 - 241 125 - 219
Max Stats
Beneficial Nature
Lv. 50 170 - 217 91 - 143 85 - 137 89 - 140 83 - 135 71 - 123
Lv. 100 330 - 424 177 - 280 166 - 269 172 - 276 161 - 265 137 - 240

<--- #339
Barboach
#341
Corphish
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