Locations - In-Depth Details |
Gold |
Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27 | Details |
Silver |
Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27 | Details |
Crystal |
Route 33, Route 42, Route 43, Route 44, Azalea Town, Lake of Rage | Details |
Generation II Level Up |
|
— |
Barrage |
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15 |
85 |
20 |
-- |
Several spheres are thrown consecutively at the target to inflict damage. |
— |
Hypnosis |
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-- |
60 |
20 |
-- |
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. |
7 |
Reflect |
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-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
13 |
Leech Seed |
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-- |
90 |
10 |
-- |
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. |
19 |
Confusion |
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50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
25 |
Stun Spore |
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-- |
75 |
30 |
-- |
Special move that causes paralysis. The victim has a one-infour chance of immobility. |
31 |
PoisonPowder |
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-- |
75 |
35 |
-- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
37 |
Sleep Powder |
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-- |
75 |
15 |
-- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
43 |
SolarBeam |
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120 |
100 |
10 |
-- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
TM & HM Attacks |
|
TM03 |
Curse
|
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-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM04 |
Rollout
|
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30 |
90 |
20 |
-- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
TM06 |
Toxic
|
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-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM09 |
Psych Up
|
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-- |
100 |
10 |
-- |
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. |
TM10 |
Hidden Power
|
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?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 |
Sunny Day
|
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-- |
90 |
5 |
-- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 |
Snore
|
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40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 |
Protect
|
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-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM19 |
Giga Drain
|
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60 |
100 |
5 |
-- |
Half of the HP drained from the target is added to the attacker's HP. |
TM20 |
Endure
|
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-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM22 |
SolarBeam
|
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120 |
100 |
10 |
-- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
TM27 |
Return
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM29 |
Psychic
|
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90 |
100 |
10 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |
TM32 |
Double Team
|
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-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 |
Swagger
|
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-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
|
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-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM36 |
Sludge Bomb
|
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90 |
100 |
10 |
30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
TM42 |
Dream Eater
|
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100 |
100 |
15 |
-- |
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. |
TM44 |
Rest
|
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-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
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-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM46 |
Thief
|
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40 |
100 |
10 |
100 |
A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
TM50 |
Nightmare
|
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-- |
100 |
15 |
-- |
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. |
HM04 |
Strength
|
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80 |
100 |
15 |
-- |
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
HM05 |
Flash
|
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-- |
70 |
20 |
-- |
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Gen I Only Moves (Details) |
|
Take Down |
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90 |
85 |
20 |
-- |
Gen I TM09 |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Double-Edge |
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120 |
100 |
15 |
-- |
Gen I TM10 |
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
Rage |
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20 |
100 |
20 |
-- |
Gen I TM20 |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
Teleport |
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-- |
100 |
20 |
-- |
Gen I TM30 |
A special move for instantly escaping from wild Pokémon. Useful in the wild only. |
Mimic |
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-- |
100 |
10 |
-- |
Gen I TM31 |
A move for learning one of the opponent's moves, for use during that battle only. |
Bide |
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-- |
100 |
10 |
-- |
Gen I TM34 |
The user waits for several turns. At the end, it returns double the damage it received. |
Selfdestruct |
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200 |
100 |
5 |
-- |
Gen I TM36 |
The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
Egg Bomb |
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100 |
75 |
10 |
-- |
Gen I TM37 |
A NORMAL-type attack. An egg is launched at the target. It may miss, however. |
Psywave |
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?? |
80 |
15 |
-- |
Gen I TM46 |
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. |
Explosion |
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250 |
100 |
5 |
-- |
Gen I TM47 |
The most powerful attack of all. However, the attacker faints after using this move. |
Substitute |
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-- |
100 |
10 |
-- |
Gen I TM50 |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |