#102 Exeggcute
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Exeggcute
Japan: Tamatama
タマタマ
French: Noeunoeuf
German: Owei
Korean: 아라리
#102
Classification Height Weight Capture Rate
Egg Pokémon 1'04"
0.4m
5.5lbs
2.5kg
90
Experience Growth Effort Values Earned
1,250,000 Points
Slow
60 Hit Points
40 Attack
80 Defense
60 Special
40 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *2 *0.5 *2 *0.5 *4 *1 *0 *1
Evolutionary Chain
Locations - In-Depth Details
Red Safari ZoneDetails
Green (Jp.)Blue (Intl.) Safari ZoneDetails
Blue (Jp.) Safari ZoneDetails
Yellow Safari ZoneDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Barrage 15 85 20 --
Several spheres are thrown consecutively at the target to inflict damage.
Hypnosis -- 59.8 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
25 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
28 Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. The seed slowly drains the target's HP for the attacker.
32 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
37 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
42 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
48 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM37 Egg Bomb 100 75 10 --
A NORMAL-type attack. An egg is launched at the target. It may miss, however.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 280 60 40 80 60 40
Max Stats Lv. 50 120 - 166 45 - 91 85 - 131 65 - 111 45 - 91
Lv. 100 230 - 323 85 - 178 165 - 258 125 - 218 85 - 178

<--- #101
Electrode
#103
Exeggutor
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