Generation I Level Up |
|
— |
Barrage |
|
15 |
85 |
20 |
-- |
Several spheres are thrown consecutively at the target to inflict damage. |
— |
Hypnosis |
|
-- |
59.8 |
20 |
-- |
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. |
25 |
Reflect |
|
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
28 |
Leech Seed |
|
-- |
90 |
10 |
-- |
Plants a seed on the target Pokémon. The seed slowly drains the target's HP for the attacker. |
32 |
Stun Spore |
|
-- |
75 |
30 |
-- |
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. |
37 |
Poison Powder |
|
-- |
74.6 |
35 |
20 |
A technique that poisons the target. If poisoned, the victim loses HP steadily. |
42 |
Solar Beam |
|
120 |
100 |
10 |
-- |
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. |
48 |
Sleep Powder |
|
-- |
75 |
15 |
-- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM09 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM10 |
Double-Edge |
|
100 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM29 |
Psychic |
|
90 |
100 |
10 |
30 |
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
TM30 |
Teleport |
|
-- |
100 |
20 |
-- |
A special technique for instantly escaping from wild Pokémon. Useful in the wild only. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM33 |
Reflect |
|
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM36 |
Self-Destruct |
|
130 |
100 |
5 |
-- |
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. |
TM37 |
Egg Bomb |
|
100 |
75 |
10 |
-- |
A NORMAL-type attack. An egg is launched at the target. It may miss, however. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM46 |
Psywave |
|
?? |
80 |
15 |
-- |
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. |
TM47 |
Explosion |
|
170 |
100 |
5 |
-- |
The most powerful attack of all. However, the attacker faints after using this move. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |