Substitute is a rather common attack that is used in many battling environments. This is due to the fact that once the Substitute move is utilised, the Pokémon essentially temporarily backs out of battle and thus the Substitute takes all the hits for the Pokémon. It is also one of the attacks that every Pokémon capable of learning a TM can learn, as its found through TM90 in Sinnoh.
As such, Substitutes take away 25% of your maximum hit points in order to work as a fully-functional substitute. If your Pokémon is below 25% of it's Maximum HP, or it is Shedinja, then the Substitute move will fail and one will not be created.
On first glance, a Substitute will look to some as nothing but a mere stall tactic. However, Substitues do have a variety of extra hidden effects. Firstly, any move that just lowers stats or causes a status condition will fail when used againt the substitute. Moves which have secondary effects that attempt to lower stats or cause status conditions will only do damage and the secondary effect will fail. However, if the Pokémon that made the substitute uses attacks that boost up its stats or cause status afflictions to itself, the effects will occur on the Pokémon. . The substitute also can prevent the Pokémon from flinching if the substitute is hit by a move that causes it.
As the Substitutes receive damage for the Pokémon based upon the HP and the stats of the Pokémon, it is highly possible that many hits will equate to more than 25% of the Pokémon's Max HP. In this case, the Substitute absorbs all the damage and then breaks. One Hit KO moves also will only break the substitute when they hit as opposed to taking out the Pokémon as well. However, if the Pokémon has any of these abilities; Flash Fire, Motor Drive, Volt Absorb or Water Absorb has a Substitute that is hit by a move of the type that activates their ability, the ability effect will still activate. Re-coil from moves used by the Pokémon that created the substitute will also go directly to the Pokémon. If Sandstorm or Hail are in effect and the Pokémon is not of the types that are protected by those weather effects, the damage will still go directly to the Pokémon. It will also prevent moves that trap the Pokémon and inflict damage from trapping and repeating damage infliction.
You have the ability to Baton Pass the Substitue to the next Pokémon as well. This will make the Substitue take the new Pokémon's typing and defenses while keep the HP that it has. It is unaffected by any Entry Hazards. This is also the only way you can have a Shedinja survive multiple successful hits.
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
After You |
|
|
15 |
-- |
-- |
The user helps the target and makes it use its move right after the user. |
Aromatic Mist |
|
|
20 |
-- |
100 |
The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma. |
Attract |
|
|
15 |
-- |
100 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Bestow |
|
|
15 |
-- |
-- |
The user passes its held item to the target when the target isn't holding an item. |
Boomburst |
|
|
10 |
140 |
100 |
The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Bug Buzz |
|
|
10 |
90 |
100 |
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
Chatter |
|
|
20 |
65 |
100 |
The user attacks using a sound wave based on words it has learned. It may also confuse the target. |
Confide |
|
|
20 |
-- |
-- |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Conversion 2 |
|
|
30 |
-- |
-- |
The user changes its type to make itself resistant to the type of the attack the opponent used last. |
Curse |
|
|
10 |
-- |
-- |
A move that works differently for the Ghost type than for all other types. |
Defog |
|
|
15 |
-- |
-- |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Destiny Bond |
|
|
5 |
-- |
-- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Disable |
|
|
20 |
-- |
100 |
For four turns, this move prevents the target from using the move it last used. |
Disarming Voice |
|
|
15 |
40 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Echoed Voice |
|
|
15 |
40 |
100 |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Encore |
|
|
5 |
-- |
100 |
The user compels the target to keep using only the move it last used for three turns. |
Fairy Lock |
|
|
10 |
-- |
-- |
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
Foresight |
|
|
40 |
-- |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Grass Whistle |
|
|
15 |
-- |
55 |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Growl |
|
|
40 |
-- |
100 |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
Grudge |
|
|
5 |
-- |
-- |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Guard Swap |
|
|
10 |
-- |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
Haze |
|
|
30 |
-- |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Heal Bell |
|
|
5 |
-- |
-- |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Heart Swap |
|
|
10 |
-- |
-- |
The user employs its psychic power to switch stat changes with the target. |
Helping Hand |
|
|
20 |
-- |
-- |
The user assists an ally by boosting the power of its attack. |
Hold Hands |
|
|
40 |
-- |
-- |
Ally Pokémon hold hands. This makes them very happy. |
Hyper Voice |
|
|
10 |
90 |
100 |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Hyperspace Hole |
|
|
5 |
80 |
-- |
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
Imprison |
|
|
10 |
-- |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
Magnetic Flux |
|
|
20 |
-- |
-- |
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
Me First |
|
|
20 |
-- |
-- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
Metal Sound |
|
|
40 |
-- |
85 |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
Mimic |
|
|
10 |
-- |
-- |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Miracle Eye |
|
|
40 |
-- |
-- |
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
Noble Roar |
|
|
30 |
-- |
100 |
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
Odor Sleuth |
|
|
40 |
-- |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Parting Shot |
|
|
20 |
-- |
100 |
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Perish Song |
|
|
5 |
-- |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Play Nice |
|
|
20 |
-- |
-- |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
Powder |
|
|
20 |
-- |
100 |
The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. |
Power Swap |
|
|
10 |
-- |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
Psych Up |
|
|
10 |
-- |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
Reflect Type |
|
|
15 |
-- |
-- |
The user reflects the target's type, making it the same type as the target. |
Relic Song |
|
|
10 |
75 |
100 |
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
Roar |
|
|
20 |
-- |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Role Play |
|
|
10 |
-- |
-- |
The user mimics the target completely, copying the target's natural Ability. |
Round |
|
|
15 |
60 |
100 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Screech |
|
|
40 |
-- |
85 |
An earsplitting screech harshly reduces the target's Defense stat. |
Sing |
|
|
15 |
-- |
55 |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Sketch |
|
|
1 |
-- |
-- |
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
Skill Swap |
|
|
10 |
-- |
-- |
The user employs its psychic power to exchange Abilities with the target. |
Snarl |
|
|
15 |
55 |
95 |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
Snatch |
|
|
10 |
-- |
-- |
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
Snore |
|
|
15 |
50 |
100 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Spite |
|
|
10 |
-- |
100 |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Supersonic |
|
|
20 |
-- |
55 |
The user generates odd sound waves from its body. It may confuse the target. |
Taunt |
|
|
20 |
-- |
100 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Torment |
|
|
15 |
-- |
100 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Uproar |
|
|
10 |
90 |
100 |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Whirlwind |
|
|
20 |
-- |
-- |
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |