Unusable Attacks
In Pokémon Scarlet & Violet, there are some moves that cannot be used, regardless of if they have been transferred in by a Pokémon that learned the move in a previous game. When you get a Pokémon with these moves, the game will tell you it's best to delete it. These moves cannot be used under any circumstances
List of Unusable Moves
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
Karate Chop |
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25 | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | |||||
Double Slap |
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10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | |||||
Comet Punch |
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15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | |||||
Razor Wind |
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10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||
Jump Kick |
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10 | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||
Rolling Kick |
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15 | 60 | 85 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | |||||
Twineedle |
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20 | 25 | 100 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | |||||
Sonic Boom |
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20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||
Submission |
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20 | 80 | 80 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||
Dragon Rage |
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10 | -- | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||
Meditate |
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40 | -- | 101 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||
Rage |
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20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Barrier |
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20 | -- | 101 | The user throws up a sturdy wall that sharply raises its Defense stat. | |||||
Bide |
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10 | -- | 101 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Mirror Move |
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20 | -- | 101 | The user counters the target by mimicking the target's last move. | |||||
Egg Bomb |
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10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | |||||
Bone Club |
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20 | 65 | 85 | The user clubs the target with a bone. This may also make the target flinch. | |||||
Clamp |
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15 | 35 | 85 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | |||||
Skull Bash |
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10 | 130 | 100 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||
Spike Cannon |
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15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||
Constrict |
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35 | 10 | 100 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | |||||
Kinesis |
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15 | -- | 80 | The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||
Barrage |
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20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | |||||
Lovely Kiss |
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10 | -- | 75 | With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep. | |||||
Bubble |
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30 | 40 | 100 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | |||||
Dizzy Punch |
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10 | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. | |||||
Flash |
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20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. | |||||
Psywave |
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15 | -- | 100 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
Bonemerang |
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10 | 50 | 90 | The user throws the bone it holds. The bone loops around to damage the target twice-coming and going. | |||||
Hyper Fang |
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15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | |||||
Sharpen |
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30 | -- | 101 | The user makes its edges more jagged, which raises its Attack stat. | |||||
Spider Web |
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10 | -- | 101 | The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||
Mind Reader |
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5 | -- | 101 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||
Nightmare |
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15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | |||||
Feint Attack |
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20 | 60 | 101 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||
Octazooka |
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10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. | |||||
Foresight |
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40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
Return |
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20 | -- | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Frustration |
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20 | -- | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Magnitude |
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30 | -- | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||
Pursuit |
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20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||
Vital Throw |
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10 | 70 | 101 | The user attacks last. In return, this throw move never misses. | |||||
Hidden Power |
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15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | |||||
Hail |
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10 | -- | 101 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||
Smelling Salts |
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10 | 70 | 100 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||
Nature Power |
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20 | -- | 101 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Assist |
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20 | -- | 101 | The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||
Magic Coat |
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15 | -- | 101 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Revenge |
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10 | 60 | 100 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||
Refresh |
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20 | -- | 101 | The user rests to cure itself of poisoning, a burn, or paralysis. | |||||
Grudge |
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5 | -- | 101 | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||
Snatch |
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10 | -- | 101 | The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
Secret Power |
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20 | 70 | 100 | The additional effects of this attack depend upon where it was used. | |||||
Camouflage |
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20 | -- | 101 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||
Mud Sport |
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15 | -- | 101 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||
Ice Ball |
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20 | 30 | 90 | The user attacks the target for five turns. The move's power increases each time it hits. | |||||
Needle Arm |
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15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |||||
Aromatherapy |
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5 | -- | 101 | The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||
Odor Sleuth |
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40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
Silver Wind |
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5 | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | |||||
Grass Whistle |
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15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | |||||
Signal Beam |
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15 | 75 | 100 | The user attacks with a sinister beam of light. This may also confuse the target. | |||||
Sky Uppercut |
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15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | |||||
Water Sport |
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15 | -- | 101 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
Miracle Eye |
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40 | -- | 101 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||
Wake-Up Slap |
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10 | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||
Natural Gift |
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15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Embargo |
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15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
Psycho Shift |
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10 | -- | 100 | Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||
Trump Card |
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5 | -- | 101 | The fewer PP this move has, the greater its power. | |||||
Heal Block |
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15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||
Wring Out |
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5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||
Lucky Chant |
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30 | -- | 101 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||
Me First |
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20 | -- | 101 | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||
Punishment |
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5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. | |||||
Mud Bomb |
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10 | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | |||||
Mirror Shot |
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10 | 65 | 85 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||
Rock Climb |
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20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||
Magnet Bomb |
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20 | 60 | 101 | The user launches steel bombs that stick to the target. This attack never misses. | |||||
Captivate |
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20 | -- | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Chatter |
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20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This also confuses the target. | |||||
Heal Order |
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10 | -- | 101 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||
Ominous Wind |
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5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | |||||
Autotomize |
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15 | -- | 101 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||
Telekinesis |
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15 | -- | 101 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
Storm Throw |
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10 | 60 | 100 | The user attacks by striking the target with a fierce blow. This move always lands a critical hit. | |||||
Flame Burst |
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15 | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||
Synchronoise |
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10 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||
Chip Away |
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20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||
Sky Drop |
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10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||
Bestow |
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15 | -- | 101 | The user passes its held item to the target when the target isn't holding an item. | |||||
Dual Chop |
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15 | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||
Heart Stamp |
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25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||
Leaf Tornado |
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10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |||||
Steamroller |
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20 | 65 | 100 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | |||||
Head Charge |
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15 | 120 | 100 | The user charges its head into the target, using its powerful guard hair. This also damages the user a little. | |||||
Gear Grind |
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15 | 50 | 85 | The user attacks by throwing steel gears at the target twice in a row. | |||||
Searing Shot |
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5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||
Techno Blast |
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5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. | |||||
Mat Block |
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10 | -- | 101 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||
Rototiller |
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10 | -- | 101 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||
Trick-or-Treat |
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20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||
Ion Deluge |
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25 | -- | 101 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||
Crafty Shield |
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10 | -- | 101 | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||
Flower Shield |
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10 | -- | 101 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||
Electrify |
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20 | -- | 101 | If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. | |||||
King's Shield |
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10 | -- | 101 | The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact. | |||||
Venom Drench |
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20 | -- | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||
Powder |
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20 | -- | 100 | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |||||
Geomancy |
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10 | -- | 101 | The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||
Power-Up Punch |
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20 | 40 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||
Oblivion Wing |
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10 | 80 | 100 | The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target. | |||||
Thousand Arrows |
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10 | 90 | 100 | This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground. | |||||
Thousand Waves |
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10 | 90 | 100 | The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. | |||||
Land's Wrath |
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10 | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage. | |||||
Light of Ruin |
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5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. | |||||
Breakneck Blitz |
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1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||
Breakneck Blitz |
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1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||
All-Out Pummeling |
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1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||
All-Out Pummeling |
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1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||
Supersonic Skystrike |
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1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||
Supersonic Skystrike |
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1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||
Acid Downpour |
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1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||
Acid Downpour |
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1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||
Tectonic Rage |
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1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
Tectonic Rage |
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1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
Continental Crush |
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1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||
Continental Crush |
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1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||
Savage Spin-Out |
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1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||
Savage Spin-Out |
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1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||
Never-Ending Nightmare |
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1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||
Never-Ending Nightmare |
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1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||
Corkscrew Crash |
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1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
Corkscrew Crash |
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1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
Inferno Overdrive |
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1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||
Inferno Overdrive |
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1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||
Hydro Vortex |
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1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||
Hydro Vortex |
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1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||
Bloom Doom |
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1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
Bloom Doom |
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1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
Gigavolt Havoc |
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1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||
Gigavolt Havoc |
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1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||
Shattered Psyche |
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1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||
Shattered Psyche |
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1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||
Subzero Slammer |
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1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||
Subzero Slammer |
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1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||
Devastating Drake |
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1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
Devastating Drake |
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1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
Black Hole Eclipse |
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1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||
Black Hole Eclipse |
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1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||
Twinkle Tackle |
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1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||
Twinkle Tackle |
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1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||
Catastropika |
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1 | 210 | 101 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |||||
Spotlight |
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15 | -- | 101 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||
Laser Focus |
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30 | -- | 101 | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||
Gear Up |
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20 | -- | 101 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |||||
Anchor Shot |
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20 | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |||||
Purify |
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20 | -- | 101 | The user cures the target's status condition. If the move succeeds, it also restores the user's own HP. | |||||
Core Enforcer |
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10 | 100 | 100 | If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities. | |||||
Sinister Arrow Raid |
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1 | 180 | 101 | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |||||
Malicious Moonsault |
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1 | 180 | 101 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |||||
Oceanic Operetta |
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1 | 195 | 101 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |||||
Guardian of Alola |
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1 | -- | 101 | The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | |||||
Soul-Stealing 7-Star Strike |
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1 | 195 | 101 | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |||||
Stoked Sparksurfer |
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1 | 175 | 101 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |||||
Pulverizing Pancake |
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1 | 210 | 101 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |||||
Extreme Evoboost |
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1 | -- | 101 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |||||
Genesis Supernova |
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1 | 185 | 101 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |||||
Shell Trap |
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5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | |||||
Shadow Bone |
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10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | |||||
Spectral Thief |
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10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | |||||
Nature's Madness |
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10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. | |||||
Multi-Attack |
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10 | 120 | 100 | Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user. | |||||
10,000,000 Volt Thunderbolt |
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1 | 195 | 101 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |||||
Mind Blown |
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5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |||||
Plasma Fists |
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15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |||||
Light That Burns the Sky |
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1 | 200 | 101 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability. | |||||
Searing Sunraze Smash |
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1 | 200 | 101 | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||
Menacing Moonraze Maelstrom |
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1 | 200 | 101 | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||
Let's Snuggle Forever |
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1 | 190 | 101 | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |||||
Splintered Stormshards |
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1 | 190 | 101 | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |||||
Clangorous Soulblaze |
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1 | 185 | 101 | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats. | |||||
Zippy Zap |
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10 | 80 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | |||||
Splishy Splash |
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15 | 90 | 100 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |||||
Floaty Fall |
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15 | 90 | 95 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | |||||
Pika Papow |
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20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | |||||
Bouncy Bubble |
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20 | 60 | 100 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | |||||
Buzzy Buzz |
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20 | 60 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | |||||
Sizzly Slide |
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20 | 60 | 100 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | |||||
Glitzy Glow |
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15 | 80 | 95 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | |||||
Baddy Bad |
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15 | 80 | 95 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |||||
Sappy Seed |
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10 | 100 | 90 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | |||||
Freezy Frost |
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10 | 100 | 90 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | |||||
Sparkly Swirl |
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5 | 120 | 85 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | |||||
Veevee Volley |
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20 | -- | 101 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | |||||
Double Iron Bash |
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5 | 60 | 100 | The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch. | |||||
Max Guard |
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10 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||
Octolock |
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15 | -- | 100 | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | |||||
Bolt Beak |
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10 | 85 | 100 | The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. | |||||
Fishious Rend |
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10 | 85 | 100 | The user rends the target with its hard gills. This move's power is doubled if the user moves before the target. | |||||
Max Flare |
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10 | 100 | 101 | This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||
Max Flutterby |
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10 | 10 | 101 | This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||
Max Lightning |
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10 | 10 | 101 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||
Max Strike |
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10 | 10 | 101 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||
Max Knuckle |
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10 | 10 | 101 | This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats. | |||||
Max Phantasm |
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10 | 10 | 101 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||
Max Hailstorm |
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10 | 10 | 101 | This is an Ice-type attack Dynamax Pokémon use. The user summons a snowstorm lasting five turns. | |||||
Max Ooze |
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10 | 10 | 101 | This is a Poison-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Atk stats. | |||||
Max Geyser |
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10 | 10 | 101 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||
Max Airstream |
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10 | 10 | 101 | This is a Flying-type attack Dynamax Pokémon use. This boosts ally Pokémon's Speed stats. | |||||
Max Starfall |
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10 | 10 | 101 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||
Max Wyrmwind |
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10 | 10 | 101 | This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | |||||
Max Mindstorm |
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10 | 10 | 101 | This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||
Max Rockfall |
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10 | 10 | 101 | This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||
Max Quake |
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10 | 10 | 101 | This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats. | |||||
Max Darkness |
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10 | 10 | 101 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||
Max Overgrowth |
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10 | 10 | 101 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||
Max Steelspike |
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10 | 10 | 101 | This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats. | |||||
Snap Trap |
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15 | 35 | 100 | The user snares the target in a snap trap that inflicts damage for four to five turns. | |||||
Obstruct |
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10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat. | |||||
Meteor Assault |
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5 | 150 | 100 | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | |||||
Eternabeam |
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5 | 160 | 90 |