Unusable Attacks
In Pokémon Scarlet & Violet, there are some moves that cannot be used, regardless of if they have been transferred in by a Pokémon that learned the move in a previous game. When you get a Pokémon with these moves, the game will tell you it's best to delete it. These moves cannot be used under any circumstances
List of Unusable Moves
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
Karate Chop | 25 | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
Double Slap | 10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||
Comet Punch | 15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | |||||||
Razor Wind | 10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||
Jump Kick | 10 | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||
Rolling Kick | 15 | 60 | 85 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | |||||||
Twineedle | 20 | 25 | 100 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | |||||||
Sonic Boom | 20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||
Submission | 20 | 80 | 80 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||
Dragon Rage | 10 | -- | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||||
Meditate | 40 | -- | 101 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Rage | 20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||
Barrier | 20 | -- | 101 | The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Bide | 10 | -- | 101 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Mirror Move | 20 | -- | 101 | The user counters the target by mimicking the target's last move. | |||||||
Egg Bomb | 10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | |||||||
Bone Club | 20 | 65 | 85 | The user clubs the target with a bone. This may also make the target flinch. | |||||||
Clamp | 15 | 35 | 85 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | |||||||
Skull Bash | 10 | 130 | 100 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||
Spike Cannon | 15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||
Constrict | 35 | 10 | 100 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | |||||||
Kinesis | 15 | -- | 80 | The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||
Barrage | 20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | |||||||
Lovely Kiss | 10 | -- | 75 | With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep. | |||||||
Bubble | 30 | 40 | 100 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | |||||||
Dizzy Punch | 10 | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. | |||||||
Flash | 20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. | |||||||
Psywave | 15 | -- | 100 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||
Bonemerang | 10 | 50 | 90 | The user throws the bone it holds. The bone loops around to damage the target twice-coming and going. | |||||||
Hyper Fang | 15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | |||||||
Sharpen | 30 | -- | 101 | The user makes its edges more jagged, which raises its Attack stat. | |||||||
Spider Web | 10 | -- | 101 | The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||||
Mind Reader | 5 | -- | 101 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||
Nightmare | 15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
Feint Attack | 20 | 60 | 101 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Octazooka | 10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. | |||||||
Foresight | 40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Return | 20 | -- | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | |||||||
Frustration | 20 | -- | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | |||||||
Magnitude | 30 | -- | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
Pursuit | 20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||||
Vital Throw | 10 | 70 | 101 | The user attacks last. In return, this throw move never misses. | |||||||
Hidden Power | 15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | |||||||
Hail | 10 | -- | 101 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Smelling Salts | 10 | 70 | 100 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||||
Nature Power | 20 | -- | 101 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||
Assist | 20 | -- | 101 | The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||||
Magic Coat | 15 | -- | 101 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Revenge | 10 | 60 | 100 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||
Refresh | 20 | -- | 101 | The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||
Grudge | 5 | -- | 101 | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||
Snatch | 10 | -- | 101 | The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Secret Power | 20 | 70 | 100 | The additional effects of this attack depend upon where it was used. | |||||||
Camouflage | 20 | -- | 101 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||
Mud Sport | 15 | -- | 101 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||||
Ice Ball | 20 | 30 | 90 | The user attacks the target for five turns. The move's power increases each time it hits. | |||||||
Needle Arm | 15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |||||||
Aromatherapy | 5 | -- | 101 | The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||
Odor Sleuth | 40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Silver Wind | 5 | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | |||||||
Grass Whistle | 15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||
Signal Beam | 15 | 75 | 100 | The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Sky Uppercut | 15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | |||||||
Water Sport | 15 | -- | 101 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||
Miracle Eye | 40 | -- | 101 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||
Wake-Up Slap | 10 | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Natural Gift | 15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||
Embargo | 15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||
Psycho Shift | 10 | -- | 100 | Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||
Trump Card | 5 | -- | 101 | The fewer PP this move has, the greater its power. | |||||||
Heal Block | 15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||
Wring Out | 5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||||
Lucky Chant | 30 | -- | 101 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||||
Me First | 20 | -- | 101 | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||
Punishment | 5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. | |||||||
Mud Bomb | 10 | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | |||||||
Mirror Shot | 10 | 65 | 85 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||||
Rock Climb | 20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
Magnet Bomb | 20 | 60 | 101 | The user launches steel bombs that stick to the target. This attack never misses. | |||||||
Captivate | 20 | -- | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Chatter | 20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This also confuses the target. | |||||||
Heal Order | 10 | -- | 101 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||||
Ominous Wind | 5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | |||||||
Autotomize | 15 | -- | 101 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||
Telekinesis | 15 | -- | 101 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Storm Throw | 10 | 60 | 100 | The user attacks by striking the target with a fierce blow. This move always lands a critical hit. | |||||||
Flame Burst | 15 | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||
Synchronoise | 10 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||
Chip Away | 20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||||
Sky Drop | 10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||||
Bestow | 15 | -- | 101 | The user passes its held item to the target when the target isn't holding an item. | |||||||
Dual Chop | 15 | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Heart Stamp | 25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||||
Leaf Tornado | 10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |||||||
Steamroller | 20 | 65 | 100 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | |||||||
Head Charge | 15 | 120 | 100 | The user charges its head into the target, using its powerful guard hair. This also damages the user a little. | |||||||
Gear Grind | 15 | 50 | 85 | The user attacks by throwing steel gears at the target twice in a row. | |||||||
Searing Shot | 5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||||
Techno Blast | 5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. | |||||||
Mat Block | 10 | -- | 101 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||
Rototiller | 10 | -- | 101 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||||
Trick-or-Treat | 20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||||
Ion Deluge | 25 | -- | 101 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||
Crafty Shield | 10 | -- | 101 | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||
Flower Shield | 10 | -- | 101 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||||
Electrify | 20 | -- | 101 | If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. | |||||||
King's Shield | 10 | -- | 101 | The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact. | |||||||
Venom Drench | 20 | -- | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||
Powder | 20 | -- | 100 | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |||||||
Geomancy | 10 | -- | 101 | The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||||
Power-Up Punch | 20 | 40 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||
Oblivion Wing | 10 | 80 | 100 | The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target. | |||||||
Thousand Arrows | 10 | 90 | 100 | This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground. | |||||||
Thousand Waves | 10 | 90 | 100 | The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. | |||||||
Land's Wrath | 10 | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage. | |||||||
Light of Ruin | 5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. | |||||||
Breakneck Blitz | 1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||
Breakneck Blitz | 1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||
All-Out Pummeling | 1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||
All-Out Pummeling | 1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||
Supersonic Skystrike | 1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||
Supersonic Skystrike | 1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||
Acid Downpour | 1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||
Acid Downpour | 1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||
Tectonic Rage | 1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Tectonic Rage | 1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Continental Crush | 1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||
Continental Crush | 1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||
Savage Spin-Out | 1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||
Savage Spin-Out | 1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||
Never-Ending Nightmare | 1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||
Never-Ending Nightmare | 1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||
Corkscrew Crash | 1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Corkscrew Crash | 1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Inferno Overdrive | 1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||
Inferno Overdrive | 1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||
Hydro Vortex | 1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||
Hydro Vortex | 1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||
Bloom Doom | 1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Bloom Doom | 1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Gigavolt Havoc | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||
Gigavolt Havoc | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||
Shattered Psyche | 1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||
Shattered Psyche | 1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||
Subzero Slammer | 1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||
Subzero Slammer | 1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||
Devastating Drake | 1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Devastating Drake | 1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Black Hole Eclipse | 1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||
Black Hole Eclipse | 1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||
Twinkle Tackle | 1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||||
Twinkle Tackle | 1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||||
Catastropika | 1 | 210 | 101 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |||||||
Spotlight | 15 | -- | 101 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||||
Laser Focus | 30 | -- | 101 | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||
Gear Up | 20 | -- | 101 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |||||||
Anchor Shot | 20 | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |||||||
Purify | 20 | -- | 101 | The user cures the target's status condition. If the move succeeds, it also restores the user's own HP. | |||||||
Core Enforcer | 10 | 100 | 100 | If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities. | |||||||
Sinister Arrow Raid | 1 | 180 | 101 | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |||||||
Malicious Moonsault | 1 | 180 | 101 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |||||||
Oceanic Operetta | 1 | 195 | 101 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |||||||
Guardian of Alola | 1 | -- | 101 | The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | |||||||
Soul-Stealing 7-Star Strike | 1 | 195 | 101 | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |||||||
Stoked Sparksurfer | 1 | 175 | 101 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |||||||
Pulverizing Pancake | 1 | 210 | 101 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |||||||
Extreme Evoboost | 1 | -- | 101 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |||||||
Genesis Supernova | 1 | 185 | 101 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |||||||
Shell Trap | 5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | |||||||
Shadow Bone | 10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | |||||||
Spectral Thief | 10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | |||||||
Nature's Madness | 10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. | |||||||
Multi-Attack | 10 | 120 | 100 | Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user. | |||||||
10,000,000 Volt Thunderbolt | 1 | 195 | 101 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |||||||
Mind Blown | 5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |||||||
Plasma Fists | 15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |||||||
Light That Burns the Sky | 1 | 200 | 101 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability. | |||||||
Searing Sunraze Smash | 1 | 200 | 101 | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||||
Menacing Moonraze Maelstrom | 1 | 200 | 101 | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||||
Let's Snuggle Forever | 1 | 190 | 101 | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |||||||
Splintered Stormshards | 1 | 190 | 101 | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |||||||
Clangorous Soulblaze | 1 | 185 | 101 | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats. | |||||||
Zippy Zap | 10 | 80 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | |||||||
Splishy Splash | 15 | 90 | 100 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |||||||
Floaty Fall | 15 | 90 | 95 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | |||||||
Pika Papow | 20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | |||||||
Bouncy Bubble | 20 | 60 | 100 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | |||||||
Buzzy Buzz | 20 | 60 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | |||||||
Sizzly Slide | 20 | 60 | 100 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | |||||||
Glitzy Glow | 15 | 80 | 95 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | |||||||
Baddy Bad | 15 | 80 | 95 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |||||||
Sappy Seed | 10 | 100 | 90 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | |||||||
Freezy Frost | 10 | 100 | 90 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Sparkly Swirl | 5 | 120 | 85 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | |||||||
Veevee Volley | 20 | -- | 101 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | |||||||
Double Iron Bash | 5 | 60 | 100 | The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch. | |||||||
Max Guard | 10 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||
Octolock | 15 | -- | 100 | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | |||||||
Bolt Beak | 10 | 85 | 100 | The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. | |||||||
Fishious Rend | 10 | 85 | 100 | The user rends the target with its hard gills. This move's power is doubled if the user moves before the target. | |||||||
Max Flare | 10 | 100 | 101 | This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||
Max Flutterby | 10 | 10 | 101 | This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||
Max Lightning | 10 | 10 | 101 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||
Max Strike | 10 | 10 | 101 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||
Max Knuckle | 10 | 10 | 101 | This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats. | |||||||
Max Phantasm | 10 | 10 | 101 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||
Max Hailstorm | 10 | 10 | 101 | This is an Ice-type attack Dynamax Pokémon use. The user summons a snowstorm lasting five turns. | |||||||
Max Ooze | 10 | 10 | 101 | This is a Poison-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Atk stats. | |||||||
Max Geyser | 10 | 10 | 101 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||
Max Airstream | 10 | 10 | 101 | This is a Flying-type attack Dynamax Pokémon use. This boosts ally Pokémon's Speed stats. | |||||||
Max Starfall | 10 | 10 | 101 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||
Max Wyrmwind | 10 | 10 | 101 | This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | |||||||
Max Mindstorm | 10 | 10 | 101 | This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||
Max Rockfall | 10 | 10 | 101 | This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||
Max Quake | 10 | 10 | 101 | This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats. | |||||||
Max Darkness | 10 | 10 | 101 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||
Max Overgrowth | 10 | 10 | 101 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||
Max Steelspike | 10 | 10 | 101 | This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats. | |||||||
Snap Trap | 15 | 35 | 100 | The user snares the target in a snap trap that inflicts damage for four to five turns. | |||||||
Obstruct | 10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat. | |||||||
Meteor Assault | 5 | 150 | 100 | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | |||||||
Eternabeam | 5 | 160 | 90 |