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 #382 Kyogre
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Kyogre
Japan: Kaiorga
カイオーガ
French: Kyogre
German: Kyogre
Korean: 가이오가
National: #382
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Kyogre is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Sea Basin Pokémon 14'09"
4.5m
776.0lbs
352kg
530,720
Abilities: Drizzle
Drizzle: Weather changes to Heavy Rain when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Kyogre cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Cave of OriginDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Water Pulse  
Makes audience expect little of other contestants.
5 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Body Slam
Badly startles the last Pokémon to act before the user.
20 Muddy Water
Startles all of the Pokémon to act before the user.
30 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
35 Ice Beam
Badly startles the last Pokémon to act before the user.
45 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Water Spout  
A very appealing move, but after using this move, the user is more easily startled.
60 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
65 Aqua Tail  
Quite an appealing move.
75 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
80 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
90 Hydro Pump  
Works better the more the crowd is excited.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Water Pulse  
Makes audience expect little of other contestants.
5 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Aqua Tail  
Quite an appealing move.
20 Body Slam
Badly startles the last Pokémon to act before the user.
30 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
35 Ice Beam
Badly startles the last Pokémon to act before the user.
45 Origin Pulse  
Excites the audience a lot if used first.
50 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
60 Muddy Water
Startles all of the Pokémon to act before the user.
65 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
75 Hydro Pump  
Works better the more the crowd is excited.
80 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
90 Water Spout  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 670 100 100 90 150 140 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 94 - 136 85 - 127 139 - 181 130 - 172 85 - 127
Lv. 100 310 - 404 184 - 269 166 - 251 274 - 359 256 - 341 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 105 - 152 95 - 142 155 - 202 145 - 192 95 - 142
Lv. 100 310 - 404 205 - 299 185 - 279 305 - 399 285 - 379 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 115 - 167 104 - 156 170 - 222 159 - 211 104 - 156
Lv. 100 310 - 404 225 - 328 203 - 306 335 - 438 313 - 416 203 - 306


Primal Reversion
Picture Name Other Names No. Gender Ratio Type
Primal Kyogre
Japan: PrimalKaiorga
ゲンシカイオーガ
French: PrimoKyogre
German: Proto-Kyogre
Korean: 메가가이오가
National: #382
Kyogre is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Sea Basin Pokémon 1'00"
0.3m
0.2lbs
0.1kg
5 30,720
Abilities: Primordial Sea
Primordial Sea: Creates the Heavy Rain weather. This lasts until the Pokémon exits battle, and renders Fire-type moves useless
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1

Stats - Primal Reversion
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 770 100 150 90 180 160 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 139 - 181 85 - 127 166 - 208 148 - 190 85 - 127
Lv. 100 310 - 404 274 - 359 166 - 251 328 - 413 292 - 377 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 155 - 202 95 - 142 185 - 232 165 - 212 95 - 142
Lv. 100 310 - 404 305 - 399 185 - 279 365 - 459 325 - 419 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 170 - 222 104 - 156 203 - 255 181 - 233 104 - 156
Lv. 100 310 - 404 335 - 438 203 - 306 401 - 504 357 - 460 203 - 306

<--- #381
Latios
#383
Groudon
--->

 
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