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 #383 Groudon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Groudon
Japan: Groudon
グラードン
French: Groudon
German: Groudon
Korean: 그란돈
National: #383
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Groudon is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Continent Pokémon 11'06"
3.5m
2094.4lbs
950kg
530,720
Abilities: Drought
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Groudon cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Cave of OriginDetails
Alpha Sapphire Trade from Omega Ruby
X & Y Level Up
LevelAttack NameTypeAppealJam
Mud Shot  
Quite an appealing move.
5 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Lava Plume
Startles all of the Pokémon to act before the user.
20 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
30 Rest  
Prevents the user from being startled until the turn ends.
35 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
45 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Eruption  
A very appealing move, but after using this move, the user is more easily startled.
60 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
65 Earth Power  
Quite an appealing move.
75 Fissure
Badly startles all Pokémon that successfully showed their appeal.
80 Solar Beam  
Affected by how well the previous Pokémon's move went.
90 Fire Blast  
Works better the more the crowd is excited.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud Shot  
Quite an appealing move.
5 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Earth Power  
Quite an appealing move.
20 Lava Plume
Startles all of the Pokémon to act before the user.
30 Rest  
Prevents the user from being startled until the turn ends.
35 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
45 Precipice Blades  
Excites the audience a lot if used last.
50 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
60 Solar Beam  
Affected by how well the previous Pokémon's move went.
65 Fissure
Badly startles all Pokémon that successfully showed their appeal.
75 Fire Blast  
Works better the more the crowd is excited.
80 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
90 Eruption  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 670 100 150 140 100 90 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 139 - 181 130 - 172 94 - 136 85 - 127 85 - 127
Lv. 100 310 - 404 274 - 359 256 - 341 184 - 269 166 - 251 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 155 - 202 145 - 192 105 - 152 95 - 142 95 - 142
Lv. 100 310 - 404 305 - 399 285 - 379 205 - 299 185 - 279 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 170 - 222 159 - 211 115 - 167 104 - 156 104 - 156
Lv. 100 310 - 404 335 - 438 313 - 416 225 - 328 203 - 306 203 - 306


Primal Reversion
Picture Name Other Names No. Gender Ratio Type
Primal Groudon
Japan: PrimalGroudon
ゲンシグラードン
French: PrimoGroudon
German: Proto-Groudon
Korean: 메가그란돈
National: #383
Groudon is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Continent Pokémon 18'01"
5.5m
1957.7lbs
888kg
5 30,720
Abilities: Desolate Land
Desolate Land: Creates the Strong Sun weather. This lasts until the Pokémon exits battle, and renders Water-type moves useless
Damage Taken
*1 *0.5 *4 *0 *1 *1 *1 *0.5 *2 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *0.5

Stats - Primal Reversion
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 770 100 180 160 150 90 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 166 - 208 148 - 190 139 - 181 85 - 127 85 - 127
Lv. 100 310 - 404 328 - 413 292 - 377 274 - 359 166 - 251 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 185 - 232 165 - 212 155 - 202 95 - 142 95 - 142
Lv. 100 310 - 404 365 - 459 325 - 419 305 - 399 185 - 279 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 203 - 255 181 - 233 170 - 222 104 - 156 104 - 156
Lv. 100 310 - 404 401 - 504 357 - 460 335 - 438 203 - 306 203 - 306

<--- #382
Kyogre
#384
Rayquaza
--->

 
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