X & Y Level Up |
|
— |
Mud Shot |
|
|
|
Quite an appealing move. |
5 |
Scary Face |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
15 |
Lava Plume |
|
|
|
Startles all of the Pokémon to act before the user. |
20 |
Hammer Arm |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
30 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
35 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
45 |
Ancient Power |
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|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
50 |
Eruption |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
60 |
Bulk Up |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
65 |
Earth Power |
|
|
|
Quite an appealing move. |
75 |
Fissure |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
80 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
90 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
ΩRαS Level Up |
|
— |
Ancient Power |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Mud Shot |
|
|
|
Quite an appealing move. |
5 |
Scary Face |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
15 |
Earth Power |
|
|
|
Quite an appealing move. |
20 |
Lava Plume |
|
|
|
Startles all of the Pokémon to act before the user. |
30 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
35 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
45 |
Precipice Blades |
|
|
|
Excites the audience a lot if used last. |
50 |
Bulk Up |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
60 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
65 |
Fissure |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
75 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
80 |
Hammer Arm |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
90 |
Eruption |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM02 |
Dragon Claw |
|
|
|
Quite an appealing move. |
TM05 |
Roar |
|
|
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM08 |
Bulk Up |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM23 |
Smack Down |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
|
|
|
Quite an appealing move. |
TM37 |
Sandstorm |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM38 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM50 |
Overheat |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM52 |
Focus Blast |
|
|
|
Quite an appealing move. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM65 |
Shadow Claw |
|
|
|
Quite an appealing move. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
|
|
|
Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM75 |
Swords Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM82 |
Dragon Tail |
|
|
|
Causes the user to move later on the next turn. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
|
|
|
Quite an appealing move. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Fury Cutter |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Rollout |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
|
|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
|
|
| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Seismic Toss |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Rollout |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |
Defense Curl |
|
|
|
Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Fury Cutter |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |