#382 Kyogre
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Kyogre Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Kyogre
Japan: Kyogre
カイオーガ
French: Kyogre
German: Kyogre
Korean: 가이오가
National: #382
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #207
Kyogre is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Sea Basin Pokémon 14'09"
4.5m
776.0lbs
352.0kg
5 (XY)
3 (ΩRαS)
30,720
Abilities: Drizzle
Drizzle: Weather changes to Heavy Rain when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
  Kyogre cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Transfer required
Y Transfer required
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Cave of OriginDetails
Flavor Text
X A mythical Pokémon said to have swelled the seas with rain and tidal waves. It battled with Groudon
Y It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.
Omega Ruby Through Primal Reversion and with nature's full power, it will take back its true form. It can summon storms that cause the sea levels to rise.
Alpha Sapphire Kyogre is said to be the personification of the sea itself. Legends tell of its many clashes against Groudon, as each sought to gain the power of nature.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
5 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
15 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
20 Muddy Water 90 85 10 30
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
30 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
35 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
45 Ancient Power 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
50 Water Spout 150 100 5 --
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
60 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
65 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
75 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
80 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
90 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ancient Power 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
5 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
15 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
20 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
30 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
35 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
45 Origin Pulse 110 85 10 --
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
50 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
60 Muddy Water 90 85 10 30
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
65 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
75 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
80 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
90 Water Spout 150 100 5 --
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ORAS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Head801001530
The user slams the target with its steel-hard head. It may also make the target flinch.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Dive 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 670 100 100 90 150 140 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 94 - 136 85 - 127 139 - 181 130 - 172 85 - 127
Lv. 100 310 - 404 184 - 269 166 - 251 274 - 359 256 - 341 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 105 - 152 95 - 142 155 - 202 145 - 192 95 - 142
Lv. 100 310 - 404 205 - 299 185 - 279 305 - 399 285 - 379 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 115 - 167 104 - 156 170 - 222 159 - 211 104 - 156
Lv. 100 310 - 404 225 - 328 203 - 306 335 - 438 313 - 416 203 - 306


Primal Reversion
Picture
Name Other Names No. Gender Ratio Type
Primal Kyogre
Japan: PrimalKaiorga
ゲンシカイオーガ
French: PrimoKyogre
German: Proto-Kyogre
Korean: 메가가이오가
National: #382
Kyogre is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Sea Basin Pokémon 32'02"
9.8m
948.0lbs
430kg
5 (XY)
3 (ΩRαS)
30,720
Abilities: Primordial Sea
Primordial Sea: Creates the Heavy Rain weather. This lasts until the Pokémon exits battle, and renders Fire-type moves useless
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1

Stats - Primal Reversion
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 770 100 150 90 180 160 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 139 - 181 85 - 127 166 - 208 148 - 190 85 - 127
Lv. 100 310 - 404 274 - 359 166 - 251 328 - 413 292 - 377 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 155 - 202 95 - 142 185 - 232 165 - 212 95 - 142
Lv. 100 310 - 404 305 - 399 185 - 279 365 - 459 325 - 419 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 170 - 222 104 - 156 203 - 255 181 - 233 104 - 156
Lv. 100 310 - 404 335 - 438 203 - 306 401 - 504 357 - 460 203 - 306

<--- #381
Latios
#383
Groudon
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