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 #319 Sharpedo
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sharpedo
Japan: Samehada
サメハダー
French: Sharpedo
German: Tohaido
Korean: 샤크니아
National: #319
Central Kalos: #056
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Brutal Pokémon 5'11"
1.8m
195.8lbs
88.8kg
605,120
Abilities: Rough Skin - Speed Boost (Hidden Ability)
Rough Skin: The opponent is hurt by 1/8th of his maxium Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Speed Boost: Speed increases by one stage at the end of each turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Deep Sea Tooth
- 5%
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 22Details
Y Route 22Details
Omega Ruby Route 118, Route 119Details
Alpha Sapphire Route 118, Route 119Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Night Slash  
Affected by how well the previous Pokémon's move went.
Feint  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Bite
Badly startles the last Pokémon to act before the user.
Rage
Startles all of the Pokémon to act before the user.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
6 Rage
Startles all of the Pokémon to act before the user.
8 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
16 Ice Fang  
Quite an appealing move.
18 Screech  
Makes audience expect little of other contestants.
21 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
26 Assurance  
Works better the later it is used in a turn.
28 Crunch
Badly startles the last Pokémon to act before the user.
30 Slash  
Quite an appealing move.
34 Aqua Jet  
Causes the user to move earlier on the next turn.
40 Taunt
Badly startles Pokémon that the audience has high expectations of.
45 Agility  
Causes the user to move earlier on the next turn.
50 Skull Bash  
Affected by how well the previous Pokémon's move went.
56 Night Slash  
Affected by how well the previous Pokémon's move went.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Night Slash  
Affected by how well the previous Pokémon's move went.
Feint  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Bite
Badly startles the last Pokémon to act before the user.
Rage
Startles all of the Pokémon to act before the user.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
4 Rage
Startles all of the Pokémon to act before the user.
8 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Aqua Jet  
Causes the user to move earlier on the next turn.
15 Assurance  
Works better the later it is used in a turn.
18 Screech  
Makes audience expect little of other contestants.
22 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Ice Fang  
Quite an appealing move.
29 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
30 Slash  
Quite an appealing move.
34 Poison Fang  
Quite an appealing move.
40 Crunch
Badly startles the last Pokémon to act before the user.
45 Agility  
Causes the user to move earlier on the next turn.
51 Skull Bash  
Affected by how well the previous Pokémon's move went.
56 Taunt
Badly startles Pokémon that the audience has high expectations of.
62 Night Slash  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Brine   Details
Affected by how well the previous Pokémon's move went.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Hydro Pump   Details
Works better the more the crowd is excited.
Swift   Details
Works great if the user goes first this turn.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Take Down  
Lv. 43
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 70 120 40 95 40 95
Max Stats
Hindering Nature
Lv. 50 130 - 177 112 - 154 40 - 82 90 - 132 40 - 82 90 - 132
Lv. 100 250 - 344 220 - 305 76 - 161 175 - 260 76 - 161 175 - 260
Max Stats
Neutral Nature
Lv. 50 130 - 177 125 - 172 45 - 92 100 - 147 45 - 92 100 - 147
Lv. 100 250 - 344 245 - 339 85 - 179 195 - 289 85 - 179 195 - 289
Max Stats
Beneficial Nature
Lv. 50 130 - 177 137 - 189 49 - 101 110 - 161 49 - 101 110 - 161
Lv. 100 250 - 344 269 - 372 93 - 196 214 - 317 93 - 196 214 - 317


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Sharpedo
Japan: MegaSamehada
メガサメハダー
French: MegaSharpedo
German: Mega-Tohaido
Korean: 메가샤크니아
National: #319
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Brutal Pokémon 13'01"
4m
264.6lbs
120kg
60 5,120
Abilities: Strong Jaw
Strong Jaw: Increases the power of biting moves by 50%
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *0.5 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 560 70 140 70 110 65 105
Max Stats
Hindering Nature
Lv. 50 130 - 177 130 - 172 67 - 109 103 - 145 63 - 105 99 - 141
Lv. 100 250 - 344 256 - 341 130 - 215 202 - 287 121 - 206 193 - 278
Max Stats
Neutral Nature
Lv. 50 130 - 177 145 - 192 75 - 122 115 - 162 70 - 117 110 - 157
Lv. 100 250 - 344 285 - 379 145 - 239 225 - 319 135 - 229 215 - 309
Max Stats
Beneficial Nature
Lv. 50 130 - 177 159 - 211 82 - 134 126 - 178 77 - 128 121 - 172
Lv. 100 250 - 344 313 - 416 159 - 262 247 - 350 148 - 251 236 - 339

<--- #318
Carvanha
#320
Wailmer
--->

 
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