X & Y Level Up |
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— |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
— |
Bite |
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Badly startles the last Pokémon to act before the user. |
6 |
Rage |
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Startles all of the Pokémon to act before the user. |
8 |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
11 |
Scary Face |
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Brings down the energy of any Pokémon that have already used a move this turn. |
16 |
Ice Fang |
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Quite an appealing move. |
18 |
Screech |
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Makes audience expect little of other contestants. |
21 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
26 |
Assurance |
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Works better the later it is used in a turn. |
28 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
31 |
Aqua Jet |
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Causes the user to move earlier on the next turn. |
36 |
Agility |
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Causes the user to move earlier on the next turn. |
38 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
ΩRαS Level Up |
|
— |
Leer |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
— |
Bite |
|
|
|
Badly startles the last Pokémon to act before the user. |
4 |
Rage |
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|
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Startles all of the Pokémon to act before the user. |
8 |
Focus Energy |
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|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
11 |
Aqua Jet |
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|
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Causes the user to move earlier on the next turn. |
15 |
Assurance |
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|
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Works better the later it is used in a turn. |
18 |
Screech |
|
|
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Makes audience expect little of other contestants. |
22 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
25 |
Ice Fang |
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|
|
Quite an appealing move. |
29 |
Scary Face |
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Brings down the energy of any Pokémon that have already used a move this turn. |
32 |
Poison Fang |
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Quite an appealing move. |
36 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
39 |
Agility |
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|
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Causes the user to move earlier on the next turn. |
43 |
Take Down |
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|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM13 |
Ice Beam |
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|
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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|
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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|
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Works well if the user is pumped up. |
TM95 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
|
Dive |
|
|
|
Gen V HM06 |
Prevents the user from being startled one time this turn. |
Endure |
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|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Fury Cutter |
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|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Fury Cutter |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |