X & Y Level Up |
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— |
Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
— |
Wring Out |
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Badly startles Pokémon that used a move of the same type. |
— |
Pound |
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Quite an appealing move. |
— |
Yawn |
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Makes the remaining Pokémon nervous. |
— |
Poison Gas |
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Makes audience expect little of other contestants. |
— |
Sludge |
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Startles the last Pokémon to act before the user. |
6 |
Yawn |
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Makes the remaining Pokémon nervous. |
9 |
Poison Gas |
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Makes audience expect little of other contestants. |
14 |
Sludge |
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Startles the last Pokémon to act before the user. |
17 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
23 |
Encore |
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Makes the remaining Pokémon nervous. |
26 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
30 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
38 |
Acid Spray |
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Badly startles Pokémon that used a move of the same type. |
45 |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
45 |
Spit Up |
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Works well if the user is pumped up. |
45 |
Swallow |
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Prevents the user from being startled one time this turn. |
46 |
Belch |
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Works well if the user is pumped up. |
52 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
59 |
Gastro Acid |
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Brings down the energy of any Pokémon that have already used a move this turn. |
66 |
Wring Out |
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Badly startles Pokémon that used a move of the same type. |
73 |
Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up |
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— |
Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
— |
Wring Out |
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Badly startles Pokémon that used a move of the same type. |
— |
Pound |
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Quite an appealing move. |
— |
Yawn |
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Makes the remaining Pokémon nervous. |
— |
Poison Gas |
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Makes audience expect little of other contestants. |
— |
Sludge |
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Startles the last Pokémon to act before the user. |
5 |
Yawn |
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Makes the remaining Pokémon nervous. |
8 |
Poison Gas |
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Makes audience expect little of other contestants. |
10 |
Sludge |
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Startles the last Pokémon to act before the user. |
12 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
17 |
Acid Spray |
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Badly startles Pokémon that used a move of the same type. |
20 |
Encore |
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Makes the remaining Pokémon nervous. |
25 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
26 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
30 |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
30 |
Spit Up |
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Works well if the user is pumped up. |
30 |
Swallow |
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Prevents the user from being startled one time this turn. |
37 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
42 |
Gastro Acid |
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Brings down the energy of any Pokémon that have already used a move this turn. |
49 |
Belch |
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Works well if the user is pumped up. |
54 |
Wring Out |
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Badly startles Pokémon that used a move of the same type. |
61 |
Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Bullet Seed |
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Gen IV 331 |
Effectiveness varies depending on when it is used. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Rollout |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
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| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
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Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Rollout |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Defense Curl |
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Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Nightmare |
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Move Tutor - XD |
Startles all of the Pokémon to act before the user. |
Self-destruct |
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Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |