|
|
#320 Wailmer | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Wailmer |
Japan: | Hoeruko ホエルコ |
French: | Wailmer |
German: | Wailmer |
Korean: | 고래왕자 |
|
National: | #320 |
Central Kalos: | #--- |
Coastal Kalos: | #027 |
Mountain Kalos: | #--- |
|
|
|
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Ball Whale Pokémon |
6'07"
2m |
286.6lbs
130kg | 125 | 10,240 |
Abilities: Water Veil - Oblivious - Pressure (Hidden Ability) |
Water Veil: This Pokémon cannot be Burned while having this ability.
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Hidden Ability (Available): Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,640,000 Points Fluctuating |
70 | 1 HP Point(s)
|
Not Eligible/Known
|
Locations - In-Depth Details |
X |
Route 8, Ambrette Town, Cyllage City | Details |
Y |
Route 8, Ambrette Town, Cyllage City | Details |
Omega Ruby |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129 | Details |
Alpha Sapphire |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129 | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
— |
Splash |
|
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
4 |
Growl |
|
|
| Works great if the user goes last this turn. |
7 |
Water Gun |
|
|
| Quite an appealing move. |
11 |
Rollout |
|
|
| An appealing move that can be used repeatedly without boring the audience. |
14 |
Whirlpool |
|
|
| Temporarily stops the crowd from growing excited. |
17 |
Astonish |
|
|
| Badly startles the last Pokémon to act before the user. |
21 |
Water Pulse |
|
|
| Makes audience expect little of other contestants. |
24 |
Mist |
|
|
| Prevents the user from being startled until the turn ends. |
27 |
Rest |
|
|
| Prevents the user from being startled until the turn ends. |
31 |
Brine |
|
|
| Affected by how well the previous Pokémon's move went. |
34 |
Water Spout |
|
|
| A very appealing move, but after using this move, the user is more easily startled. |
37 |
Amnesia |
|
|
| Prevents the user from being startled until the turn ends. |
41 |
Dive |
|
|
| Prevents the user from being startled one time this turn. |
44 |
Bounce |
|
|
| Prevents the user from being startled until the turn ends. |
47 |
Hydro Pump |
|
|
| Works better the more the crowd is excited. |
50 |
Heavy Slam |
|
|
| Works great if the user goes last this turn. |
ΩRαS Level Up | |
— |
Splash |
|
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
4 |
Growl |
|
|
| Works great if the user goes last this turn. |
7 |
Water Gun |
|
|
| Quite an appealing move. |
10 |
Rollout |
|
|
| An appealing move that can be used repeatedly without boring the audience. |
13 |
Whirlpool |
|
|
| Temporarily stops the crowd from growing excited. |
16 |
Astonish |
|
|
| Badly startles the last Pokémon to act before the user. |
19 |
Water Pulse |
|
|
| Makes audience expect little of other contestants. |
22 |
Mist |
|
|
| Prevents the user from being startled until the turn ends. |
25 |
Brine |
|
|
| Affected by how well the previous Pokémon's move went. |
29 |
Rest |
|
|
| Prevents the user from being startled until the turn ends. |
33 |
Dive |
|
|
| Prevents the user from being startled one time this turn. |
37 |
Amnesia |
|
|
| Prevents the user from being startled until the turn ends. |
41 |
Water Spout |
|
|
| A very appealing move, but after using this move, the user is more easily startled. |
45 |
Bounce |
|
|
| Prevents the user from being startled until the turn ends. |
49 |
Hydro Pump |
|
|
| Works better the more the crowd is excited. |
53 |
Heavy Slam |
|
|
| Works great if the user goes last this turn. |
TM & HM Attacks | |
TM05 |
Roar |
|
|
| Causes the user to move later on the next turn. |
TM06 |
Toxic |
|
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
| Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
|
|
| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
| Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
|
|
| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
| Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
| Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
|
|
| Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
| Quite an appealing move. |
TM32 |
Double Team |
|
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
|
|
| Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
| Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
| Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
| Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
|
|
| An appealing move that can be used repeatedly without boring the audience. |
TM55 |
Scald |
|
|
| Makes the remaining Pokémon nervous. |
TM78 |
Bulldoze |
|
|
| Badly startles the last Pokémon to act before the user. |
TM87 |
Swagger |
|
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
| Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
| Works well if the user is pumped up. |
TM100 |
Confide |
|
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
| Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
| Quite an appealing move. |
HM05 |
Waterfall |
|
|
| Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
|
|
| Prevents the user from being startled one time this turn. |
Egg Moves (Details) | Aqua Ring |
|
|
|
Details |
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Body Slam |
|
|
|
Details |
Badly startles the last Pokémon to act before the user. | Clear Smog |
|
|
|
Details |
Works great if the user goes first this turn. | Curse |
|
|
|
Details |
Causes the user to move later on the next turn. | Defense Curl |
|
|
|
Details |
Prevents the user from being startled one time this turn. | Double-Edge |
|
|
|
Details |
A very appealing move, but after using this move, the user is more easily startled. | Fissure |
|
|
|
Details |
Badly startles all Pokémon that successfully showed their appeal. | Sleep Talk |
|
|
|
Details |
Effectiveness varies depending on when it is used. | Snore |
|
|
|
Details |
Makes the audience quickly grow bored when an appeal move has little effect. | Soak |
|
|
|
Details |
Badly startles Pokémon that the audience has high expectations of. | Thrash |
|
|
|
Details |
A very appealing move, but after using this move, the user is more easily startled. | Tickle |
|
|
|
Details |
Brings down the energy of any Pokémon that have already used a move this turn. | Zen Headbutt |
|
|
|
Details |
Quite an appealing move. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Bounce |
|
|
| Prevents the user from being startled until the turn ends. |
Hyper Voice |
|
|
| Startles all of the Pokémon to act before the user. |
Icy Wind |
|
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
Snore |
|
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
Water Pulse |
|
|
| Makes audience expect little of other contestants. |
Zen Headbutt |
|
|
| Quite an appealing move. |
Transfer Only Moves (Details) | |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. | Avalanche |
|
|
|
Gen IV 419 |
Affected by how well the previous Pokémon's move went. | Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. | Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. | Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. | Self-destruct |
|
|
|
Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |
Stats |
|
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 400 |
130 |
70 |
35 |
70 |
35 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
190 - 237 |
67 - 109 |
36 - 78 |
67 - 109 |
36 - 78 |
58 - 100 |
Lv. 100 |
370 - 464 |
130 - 215 |
67 - 152 |
130 - 215 |
67 - 152 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
190 - 237 |
75 - 122 |
40 - 87 |
75 - 122 |
40 - 87 |
65 - 112 |
Lv. 100 |
370 - 464 |
145 - 239 |
75 - 169 |
145 - 239 |
75 - 169 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
190 - 237 |
82 - 134 |
44 - 95 |
82 - 134 |
44 - 95 |
71 - 123 |
Lv. 100 |
370 - 464 |
159 - 262 |
82 - 185 |
159 - 262 |
82 - 185 |
137 - 240 |
|
|