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 #320 Wailmer
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Wailmer
Japan: Hoeruko
ホエルコ
French: Wailmer
German: Wailmer
Korean: 고래왕자
National: #320
Central Kalos: #---
Coastal Kalos: #027
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ball Whale Pokémon 6'07"
2m
286.6lbs
130kg
12510,240
Abilities: Water Veil - Oblivious - Pressure (Hidden Ability)
Water Veil: This Pokémon cannot be Burned while having this ability.
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Hidden Ability (Available):
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 8, Ambrette Town, Cyllage CityDetails
Y Route 8, Ambrette Town, Cyllage CityDetails
Omega Ruby Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129Details
Alpha Sapphire Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
4 Growl  
Works great if the user goes last this turn.
7 Water Gun  
Quite an appealing move.
11 Rollout  
An appealing move that can be used repeatedly without boring the audience.
14 Whirlpool  
Temporarily stops the crowd from growing excited.
17 Astonish
Badly startles the last Pokémon to act before the user.
21 Water Pulse  
Makes audience expect little of other contestants.
24 Mist  
Prevents the user from being startled until the turn ends.
27 Rest  
Prevents the user from being startled until the turn ends.
31 Brine  
Affected by how well the previous Pokémon's move went.
34 Water Spout  
A very appealing move, but after using this move, the user is more easily startled.
37 Amnesia  
Prevents the user from being startled until the turn ends.
41 Dive  
Prevents the user from being startled one time this turn.
44 Bounce  
Prevents the user from being startled until the turn ends.
47 Hydro Pump  
Works better the more the crowd is excited.
50 Heavy Slam  
Works great if the user goes last this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
4 Growl  
Works great if the user goes last this turn.
7 Water Gun  
Quite an appealing move.
10 Rollout  
An appealing move that can be used repeatedly without boring the audience.
13 Whirlpool  
Temporarily stops the crowd from growing excited.
16 Astonish
Badly startles the last Pokémon to act before the user.
19 Water Pulse  
Makes audience expect little of other contestants.
22 Mist  
Prevents the user from being startled until the turn ends.
25 Brine  
Affected by how well the previous Pokémon's move went.
29 Rest  
Prevents the user from being startled until the turn ends.
33 Dive  
Prevents the user from being startled one time this turn.
37 Amnesia  
Prevents the user from being startled until the turn ends.
41 Water Spout  
A very appealing move, but after using this move, the user is more easily startled.
45 Bounce  
Prevents the user from being startled until the turn ends.
49 Hydro Pump  
Works better the more the crowd is excited.
53 Heavy Slam  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Clear Smog   Details
Works great if the user goes first this turn.
Curse   Details
Causes the user to move later on the next turn.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Soak Details
Badly startles Pokémon that the audience has high expectations of.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 400 130 70 35 70 35 60
Max Stats
Hindering Nature
Lv. 50 190 - 237 67 - 109 36 - 78 67 - 109 36 - 78 58 - 100
Lv. 100 370 - 464 130 - 215 67 - 152 130 - 215 67 - 152 112 - 197
Max Stats
Neutral Nature
Lv. 50 190 - 237 75 - 122 40 - 87 75 - 122 40 - 87 65 - 112
Lv. 100 370 - 464 145 - 239 75 - 169 145 - 239 75 - 169 125 - 219
Max Stats
Beneficial Nature
Lv. 50 190 - 237 82 - 134 44 - 95 82 - 134 44 - 95 71 - 123
Lv. 100 370 - 464 159 - 262 82 - 185 159 - 262 82 - 185 137 - 240

<--- #319
Sharpedo
#321
Wailord
--->

 
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