X & Y Level Up |
|
— |
Splash |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
— |
Growl |
|
|
|
Works great if the user goes last this turn. |
— |
Water Gun |
|
|
|
Quite an appealing move. |
— |
Rollout |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
4 |
Growl |
|
|
|
Works great if the user goes last this turn. |
7 |
Water Gun |
|
|
|
Quite an appealing move. |
11 |
Rollout |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
14 |
Whirlpool |
|
|
|
Temporarily stops the crowd from growing excited. |
17 |
Astonish |
|
|
|
Badly startles the last Pokémon to act before the user. |
21 |
Water Pulse |
|
|
|
Makes audience expect little of other contestants. |
24 |
Mist |
|
|
|
Prevents the user from being startled until the turn ends. |
27 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
31 |
Brine |
|
|
|
Affected by how well the previous Pokémon's move went. |
34 |
Water Spout |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
37 |
Amnesia |
|
|
|
Prevents the user from being startled until the turn ends. |
46 |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
54 |
Bounce |
|
|
|
Prevents the user from being startled until the turn ends. |
62 |
Hydro Pump |
|
|
|
Works better the more the crowd is excited. |
70 |
Heavy Slam |
|
|
|
Works great if the user goes last this turn. |
ΩRαS Level Up |
|
— |
Heavy Slam |
|
|
|
Works great if the user goes last this turn. |
— |
Splash |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
— |
Growl |
|
|
|
Works great if the user goes last this turn. |
— |
Water Gun |
|
|
|
Quite an appealing move. |
— |
Rollout |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
4 |
Growl |
|
|
|
Works great if the user goes last this turn. |
7 |
Water Gun |
|
|
|
Quite an appealing move. |
10 |
Rollout |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
13 |
Whirlpool |
|
|
|
Temporarily stops the crowd from growing excited. |
16 |
Astonish |
|
|
|
Badly startles the last Pokémon to act before the user. |
19 |
Water Pulse |
|
|
|
Makes audience expect little of other contestants. |
22 |
Mist |
|
|
|
Prevents the user from being startled until the turn ends. |
25 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
29 |
Brine |
|
|
|
Affected by how well the previous Pokémon's move went. |
33 |
Water Spout |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
37 |
Amnesia |
|
|
|
Prevents the user from being startled until the turn ends. |
44 |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
51 |
Bounce |
|
|
|
Prevents the user from being startled until the turn ends. |
58 |
Hydro Pump |
|
|
|
Works better the more the crowd is excited. |
65 |
Heavy Slam |
|
|
|
Works great if the user goes last this turn. |
TM & HM Attacks |
|
TM05 |
Roar |
|
|
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM55 |
Scald |
|
|
|
Makes the remaining Pokémon nervous. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
HM05 |
Waterfall |
|
|
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
Egg Moves (Details) |
Aqua Ring |
|
|
|
Details |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Body Slam |
|
|
|
Details |
Badly startles the last Pokémon to act before the user. |
Clear Smog |
|
|
|
Details |
Works great if the user goes first this turn. |
Curse |
|
|
|
Details |
Causes the user to move later on the next turn. |
Defense Curl |
|
|
|
Details |
Prevents the user from being startled one time this turn. |
Double-Edge |
|
|
|
Details |
A very appealing move, but after using this move, the user is more easily startled. |
Fissure |
|
|
|
Details |
Badly startles all Pokémon that successfully showed their appeal. |
Sleep Talk |
|
|
|
Details |
Effectiveness varies depending on when it is used. |
Snore |
|
|
|
Details |
Makes the audience quickly grow bored when an appeal move has little effect. |
Soak |
|
|
|
Details |
Badly startles Pokémon that the audience has high expectations of. |
Thrash |
|
|
|
Details |
A very appealing move, but after using this move, the user is more easily startled. |
Tickle |
|
|
|
Details |
Brings down the energy of any Pokémon that have already used a move this turn. |
Zen Headbutt |
|
|
|
Details |
Quite an appealing move. |