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 #181 Ampharos
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ampharos
Japan: Denryu
デンリュウ
French: Pharamp
German: Ampharos
Korean: 전룡
National: #181
Central Kalos: #---
Coastal Kalos: #129
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Light Pokémon 4'07"
1.4m
135.6lbs
61.5kg
455,120
Abilities: Static - Plus (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations
X Evolve Flaaffy
Y Evolve Flaaffy
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
Magnetic Flux  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ion Deluge  
Temporarily stops the crowd from growing excited.
Dragon Pulse  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Thunder Wave
Startles all of the Pokémon to act before the user.
Thunder Shock  
Quite an appealing move.
4 Thunder Wave
Startles all of the Pokémon to act before the user.
8 Thunder Shock  
Quite an appealing move.
11 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
16 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
25 Electro Ball  
Excites the audience a lot if used first.
29 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
30 Thunder Punch  
Quite an appealing move.
35 Power Gem  
Quite an appealing move.
40 Discharge
Badly startles the last Pokémon to act before the user.
46 Cotton Guard  
Prevents the user from being startled until the turn ends.
51 Signal Beam  
Makes audience expect little of other contestants.
57 Light Screen  
Prevents the user from being startled one time this turn.
62 Thunder  
Works better the more the crowd is excited.
65 Dragon Pulse  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Agility   Details
Causes the user to move earlier on the next turn.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Charge   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Electric Terrain   Details
Excites the audience a lot if used first.
Flatter   Details
Makes the remaining Pokémon nervous.
Iron Tail   Details
Quite an appealing move.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Dragon Pulse  
Quite an appealing move.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 90 75 85 115 90 55
Max Stats
Hindering Nature
Lv. 50 150 - 197 72 - 114 81 - 123 108 - 150 85 - 127 54 - 96
Lv. 100 290 - 384 139 - 224 157 - 242 211 - 296 166 - 251 103 - 188
Max Stats
Neutral Nature
Lv. 50 150 - 197 80 - 127 90 - 137 120 - 167 95 - 142 60 - 107
Lv. 100 290 - 384 155 - 249 175 - 269 235 - 329 185 - 279 115 - 209
Max Stats
Beneficial Nature
Lv. 50 150 - 197 88 - 139 99 - 150 132 - 183 104 - 156 66 - 117
Lv. 100 290 - 384 170 - 273 192 - 295 258 - 361 203 - 306 126 - 229


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Ampharos
Japan: MegaDenryu
メガデンリュウ
French: MegaPharamp
German: Mega-Ampharos
Korean: 메가전룡
National: #181
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Light Pokémon 1'08"
0.5m
26.5lbs
12kg
45 5,120
Abilities: Mold Breaker
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Damage Taken
*1 *0.5 *0.5 *0.25 *0.5 *2 *1 *1 *2 *0.5 *1 *1 *1 *1 *2 *1 *0.5 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 610 90 95 105 165 110 45
Max Stats
Hindering Nature
Lv. 50 150 - 197 90 - 132 99 - 141 153 - 195 103 - 145 45 - 87
Lv. 100 290 - 384 175 - 260 193 - 278 301 - 386 202 - 287 85 - 170
Max Stats
Neutral Nature
Lv. 50 150 - 197 100 - 147 110 - 157 170 - 217 115 - 162 50 - 97
Lv. 100 290 - 384 195 - 289 215 - 309 335 - 429 225 - 319 95 - 189
Max Stats
Beneficial Nature
Lv. 50 150 - 197 110 - 161 121 - 172 187 - 238 126 - 178 55 - 106
Lv. 100 290 - 384 214 - 317 236 - 339 368 - 471 247 - 350 104 - 207

<--- #180
Flaaffy
#182
Bellossom
--->

 
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