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 #180 Flaaffy
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Flaaffy
Japan: Mokoko
モココ
French: Lainergie
German: Waaty
Korean: 보송송
National: #180
Central Kalos: #---
Coastal Kalos: #128
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wool Pokémon 2'07"
0.8m
29.3lbs
13.3kg
1205,120
Abilities: Static - Plus (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations
X Evolve Mareep
Y Evolve Mareep
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Thunder Wave
Startles all of the Pokémon to act before the user.
Thunder Shock  
Quite an appealing move.
4 Thunder Wave
Startles all of the Pokémon to act before the user.
8 Thunder Shock  
Quite an appealing move.
11 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
16 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
25 Electro Ball  
Excites the audience a lot if used first.
29 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
34 Power Gem  
Quite an appealing move.
38 Discharge
Badly startles the last Pokémon to act before the user.
43 Cotton Guard  
Prevents the user from being startled until the turn ends.
47 Signal Beam  
Makes audience expect little of other contestants.
52 Light Screen  
Prevents the user from being startled one time this turn.
56 Thunder  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Agility   Details
Causes the user to move earlier on the next turn.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Charge   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Electric Terrain   Details
Excites the audience a lot if used first.
Flatter   Details
Makes the remaining Pokémon nervous.
Iron Tail   Details
Quite an appealing move.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 365 70 55 55 80 60 45
Max Stats
Hindering Nature
Lv. 50 130 - 177 54 - 96 54 - 96 76 - 118 58 - 100 45 - 87
Lv. 100 250 - 344 103 - 188 103 - 188 148 - 233 112 - 197 85 - 170
Max Stats
Neutral Nature
Lv. 50 130 - 177 60 - 107 60 - 107 85 - 132 65 - 112 50 - 97
Lv. 100 250 - 344 115 - 209 115 - 209 165 - 259 125 - 219 95 - 189
Max Stats
Beneficial Nature
Lv. 50 130 - 177 66 - 117 66 - 117 93 - 145 71 - 123 55 - 106
Lv. 100 250 - 344 126 - 229 126 - 229 181 - 284 137 - 240 104 - 207

<--- #179
Mareep
#181
Ampharos
--->

 
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