#181 Ampharos

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Ampharos Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Ampharos
Japan: Denryu
デンリュウ
French: Pharamp
German: Ampharos
Korean: 전룡
National: #181
Alola: #164
Melemele: #---
Akala: #065
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Light Pokémon 4'07"
1.4m
135.6lbs
61.5kg
455,120
Abilities: Static - Plus (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available through transfer):
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Mareep Level FlaaffyLevel AmpharosMega EvolutionMega Ampharos

Locations

Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Flaaffy
Ultra Moon Evolve Flaaffy
Trainer Locations  Details

Flavor Text

Ampharos SpriteUltra SunThe light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.
Ultra MoonIts tail shines bright and strong. It has been prized since long ago as a beacon for sailors.
Ampharos SpriteUltra SunExcess energy from Mega Evolution stimulates its genes, and the wool it had lost grows in again.
Ultra MoonMassive amounts of energy intensely stimulated Ampharos’s cells, apparently awakening its long-sleeping dragon’s blood.


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Zap Cannon Zap Cannon - Electric-type Zap Cannon: Special Move 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Magnetic Flux Magnetic Flux - Electric-type Magnetic Flux: Other Move -- -- 20 --
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Ion Deluge Ion Deluge - Electric-type Ion Deluge: Other Move -- -- 25 --
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
4 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
8 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
11 Cotton Spore Cotton Spore - Grass-type Cotton Spore: Other Move -- 100 40 --
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.
16 Charge Charge - Electric-type Charge: Other Move -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
20 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
25 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
29 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
35 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
40 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
46 Cotton Guard Cotton Guard - Grass-type Cotton Guard: Other Move -- -- 10 --
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
51 Signal Beam Signal Beam - Bug-type Signal Beam: Special Move 75 100 15 10
The user attacks with a sinister beam of light. This may also confuse the target.
57 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
62 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
65 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Screech Screech - Normal-type Screech: Other Move -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Odor Sleuth Odor Sleuth - Normal-type Odor Sleuth: Other Move -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Charge Charge - Electric-type Charge: Other Move -- -- 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 -- Details
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 -- Details
Sand is hurled in the target's face, reducing the target's accuracy.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
After You After You - Normal-type After You: Other Move -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Agility Agility - Psychic-type Agility: Other Move -- -- 30 -- Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 -- Details
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- -- 10 -- Details
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
The user levitates using electrically generated magnetism for five turns.
ElectrowebElectroweb - Electric-typeElectroweb: Special Move559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Dragon PulseDragon Pulse - Dragon-typeDragon Pulse: Special Move8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heal BellHeal Bell - Normal-typeHeal Bell: Other Move----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
After YouAfter You - Normal-typeAfter You: Other Move----15--
The user helps the target and makes it use its move right after the user.
OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 120 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Special Move 160 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 175(Phy)/190(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical MoveSpecial Move 190(Phy)/160(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 90 75 85 115 90 55
Max Stats
Hindering Nature
Lv. 50 150 - 197 72 - 114 81 - 123 108 - 150 85 - 127 54 - 96
Lv. 100 290 - 384 139 - 224 157 - 242 211 - 296 166 - 251 103 - 188
Max Stats
Neutral Nature
Lv. 50 150 - 197 80 - 127 90 - 137 120 - 167 95 - 142 60 - 107
Lv. 100 290 - 384 155 - 249 175 - 269 235 - 329 185 - 279 115 - 209
Max Stats
Beneficial Nature
Lv. 50 150 - 197 88 - 139 99 - 150 132 - 183 104 - 156 66 - 117
Lv. 100 290 - 384 170 - 273 192 - 295 258 - 361 203 - 306 126 - 229


Mega Evolution

Picture
Name Other Names No. Gender Ratio Type
Mega Ampharos
Japan: MegaDenryu
メガデンリュウ
French: MegaPharamp
German: Mega-Ampharos
Korean: 메가전룡
National: #181
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Light Pokémon 4'07"
1.4m
135.6lbs
61.5kg
45 5,120
Abilities: Mold Breaker
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *0.25 *0.5 *2 *1 *1 *2 *0.5 *1 *1 *1 *1 *2 *1 *0.5 *2

Stats - Mega Evolution

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 610 90 95 105 165 110 45
Max Stats
Hindering Nature
Lv. 50 150 - 197 90 - 132 99 - 141 153 - 195 103 - 145 45 - 87
Lv. 100 290 - 384 175 - 260 193 - 278 301 - 386 202 - 287 85 - 170
Max Stats
Neutral Nature
Lv. 50 150 - 197 100 - 147 110 - 157 170 - 217 115 - 162 50 - 97
Lv. 100 290 - 384 195 - 289 215 - 309 335 - 429 225 - 319 95 - 189
Max Stats
Beneficial Nature
Lv. 50 150 - 197 110 - 161 121 - 172 187 - 238 126 - 178 55 - 106
Lv. 100 290 - 384 214 - 317 236 - 339 368 - 471 247 - 350 104 - 207

<--- Flaaffy #180
Flaaffy
#182
Bellossom
Bellossom --->