Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acrobatics |
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15 | 55 | 100 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Aerial Ace |
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20 | 60 | -- | The user confounds the target with speed, then slashes. This attack never misses. |
Aeroblast |
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5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
Air Cutter |
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25 | 60 | 95 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
Air Slash |
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15 | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Beak Blast |
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15 | 100 | 100 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. |
Bounce |
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5 | 85 | 85 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
Brave Bird |
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15 | 120 | 100 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Chatter |
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20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This confuses the target. |
Defog |
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15 | -- | -- | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
Dragon Ascent |
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5 | 120 | 100 | After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. |
Drill Peck |
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20 | 80 | 100 | A corkscrewing attack with a sharp beak acting as a drill. |
Feather Dance |
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15 | -- | 100 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Floaty Fall |
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15 | 90 | 95 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. |
Fly |
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15 | 90 | 95 | The user soars and then strikes its target on the next turn. |
Gust |
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35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Hurricane |
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10 | 110 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
Mirror Move |
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20 | -- | -- | The user counters the target by mimicking the target's last move. |
Oblivion Wing |
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10 | 80 | 100 | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. |
Peck |
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35 | 35 | 100 | The target is jabbed with a sharply pointed beak or horn. |
Pluck |
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20 | 60 | 100 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
Roost |
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10 | -- | -- | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Sky Attack |
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5 | 140 | 90 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Sky Drop |
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10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Supersonic Skystrike |
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1 | -- | -- | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Supersonic Skystrike |
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1 | -- | -- | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Tailwind |
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15 | -- | -- | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
Wing Attack |
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35 | 60 | 100 | The target is struck with large, imposing wings spread wide to inflict damage. |