Name | Type | Cat. | PP | Att. | Acc. | Effect |
Assurance |
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10 | 60 | 100 | If the target has already taken some damage in the same turn, this attack's power is doubled. |
Baddy Bad |
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15 | 90 | 100 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. |
Beat Up |
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10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Bite |
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25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Black Hole Eclipse |
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1 | -- | -- | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Black Hole Eclipse |
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1 | -- | -- | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Brutal Swing |
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20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Crunch |
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15 | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Dark Pulse |
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15 | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Dark Void |
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10 | -- | 50 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
Darkest Lariat |
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10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. |
Embargo |
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15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
Fake Tears |
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20 | -- | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Feint Attack |
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20 | 60 | -- | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
Flatter |
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15 | -- | 100 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
Fling |
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10 | -- | 100 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
Foul Play |
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15 | 95 | 100 | The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. |
Hone Claws |
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15 | -- | -- | The user sharpens its claws to boost its Attack stat and accuracy. |
Hyperspace Fury |
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5 | 100 | -- | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. |
Knock Off |
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20 | 65 | 100 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Malicious Moonsault |
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1 | 180 | -- | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. |
Memento |
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10 | -- | 100 | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Nasty Plot |
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20 | -- | -- | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Night Daze |
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10 | 85 | 95 | The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. |
Night Slash |
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15 | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Parting Shot |
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20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Payback |
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10 | 50 | 100 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
Power Trip |
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10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. |
Punishment |
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5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. |
Pursuit |
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20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. |
Quash |
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15 | -- | 100 | The user suppresses the target and makes its move go last. |
Snarl |
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15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
Snatch |
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10 | -- | -- | The user steals the effects of any attempts to use a healing or stat-changing move. |
Sucker Punch |
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5 | 70 | 100 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Switcheroo |
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10 | -- | 100 | The user trades held items with the target faster than the eye can follow. |
Taunt |
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20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Thief |
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25 | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
Throat Chop |
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15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Topsy-Turvy |
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20 | -- | -- | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Torment |
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15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |