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General | Location | Attacks | Stats | Egg Moves |
Picture | ||
Abilities: Unaware - Oblivious - Water Veil (Hidden Ability) | |||||
Unaware: Foe’s stat modifications are ignored. Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability. Hidden Ability: Water Veil: This Pokémon cannot be Burned while having this ability. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,250,000 Points Slow |
50 | 3 HP Point(s) | Yes |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |
Locations- In-Depth Details |
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Scarlet | Casseroya Lake Tera Raid Battles: 5 Star Raid Battles , 6 Star Raid Battles | Map | |
Violet | Casseroya Lake Tera Raid Battles: 5 Star Raid Battles, 6 Star Raid Battles | Map | |
Paldea Wild Spawn Biomes | Lake |
Flavor Text | ||
Scarlet | This Pokémon is a glutton, but it's bad at getting food. It teams up with a Tatsugiri to catch prey. | |
Violet | It treats Tatsugiri like its boss and follows it loyally. Though powerful, Dondozo is apparently not very smart. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body that confuse the target. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
5 | Tickle | -- | 100 | 20 | -- | ||||
The user tickles the target into laughing, lowering its Attack and Defense stats. | |||||||||
10 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||||||
15 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
15 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
20 | Dive | 80 | 100 | 10 | -- | ||||
The user dives on the first turn, then floats up and attacks on the next turn. | |||||||||
25 | Noble Roar | -- | 100 | 30 | -- | ||||
Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. | |||||||||
30 | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water that changes the target's type to Water. | |||||||||
35 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
40 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
45 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
50 | Order Up | 80 | 100 | 10 | -- | ||||
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. | |||||||||
55 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
60 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
65 | Wave Crash | 120 | 100 | 10 | -- | ||||
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM006 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM010 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM022 | Chilling Water | 50 | 100 | 20 | -- | ||||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM028 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM046 | Avalanche | 60 | 100 | 10 | -- | ||||
This move's power is doubled if the target has inflicted damage on the user in the same turn. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM077 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TM084 | Stomping Tantrum | 75 | 100 | 10 | -- | ||||
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM086 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM089 | Body Press | 80 | 100 | 10 | -- | ||||
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM108 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TM110 | Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||||||
TM121 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
TM123 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM142 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM149 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM156 | Outrage | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
TM224 | Curse | -- | 101 | 10 | -- | ||||
A move that has different effects depending on whether the user is a Ghost type or not. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Thrash | 120 | 100 | 10 | -- | Details | |||
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Fissure | ?? | 30 | 5 | -- | Details | |||
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ||||||||
Curse | -- | 101 | 10 | -- | Details | |||
A move that has different effects depending on whether the user is a Ghost type or not. | ||||||||
Yawn | -- | 101 | 10 | -- | Details | |||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 530 | 150 | 100 | 115 | 65 | 65 | 35 | |
Max Stats Hindering Nature |
Lv. 50 | 210 - 257 | 94 - 136 | 108 - 150 | 63 - 105 | 63 - 105 | 36 - 78 |
Lv. 100 | 410 - 504 | 184 - 269 | 211 - 296 | 121 - 206 | 121 - 206 | 67 - 152 | |
Max Stats Neutral Nature |
Lv. 50 | 210 - 257 | 105 - 152 | 120 - 167 | 70 - 117 | 70 - 117 | 40 - 87 |
Lv. 100 | 410 - 504 | 205 - 299 | 235 - 329 | 135 - 229 | 135 - 229 | 75 - 169 | |
Max Stats Beneficial Nature |
Lv. 50 | 210 - 257 | 115 - 167 | 132 - 183 | 77 - 128 | 77 - 128 | 44 - 95 |
Lv. 100 | 410 - 504 | 225 - 328 | 258 - 361 | 148 - 251 | 148 - 251 | 82 - 185 |
150
100
115
35
65
65
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