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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex |
Picture | ||
Abilities: Unnerve (Standard) - As One - Unnerve Chilling Neigh (Ice Rider) - As One - Unnerve Grim Neigh (Shadow Rider) | |||||
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Ice Rider Ability: As One - Unnerve Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. Prevents the opponent from using Berries Shadow Rider Ability: As One - Unnerve Grim Neigh: When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat. Prevents the opponent from using Berries |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,250,000 Points Slow |
100 | 3 HP Point(s) | Yes |
Wild Hold Item | Egg Groups |
Calyrex cannot breed |
Evolutionary Chain | |
Alternate Forms | ||||||||||
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Locations |
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Scarlet | Transfer from Pokémon HOME or obtain from event | ||
Violet | Transfer from Pokémon HOME or obtain from event |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
— | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, boosting the Attack and Sp. Atk stats. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
8 | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |||||||||
16 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
24 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
32 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
40 | Grassy Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||||||||
40 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
48 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
56 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
64 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
72 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half its max HP. | |||||||||
80 | Solar Beam | 120 | 100 | 10 | -- | ||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||
88 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Level Up - Ice Rider | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Glacial Lance | 120 | 100 | 5 | -- | ||||
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |||||||||
— | Icicle Crash | 85 | 90 | 10 | 30 | ||||
The user attacks by crashing large icicles onto the target. This may also make the target flinch. | |||||||||
— | Avalanche | 60 | 100 | 10 | -- | ||||
This move's power is doubled if the target has inflicted damage on the user in the same turn. | |||||||||
— | Iron Defense | -- | 101 | 15 | -- | ||||
The user hardens its body's surface like iron, sharply boosting its Defense stat. | |||||||||
— | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
— | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
— | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, boosting the Attack and Sp. Atk stats. | |||||||||
— | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | |||||||||
— | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |||||||||
— | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
— | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
— | Stomp | 65 | 100 | 20 | 30 | ||||
The user attacks by stomping on the target with a big foot. This may also make the target flinch. | |||||||||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Mist | -- | 101 | 30 | -- | ||||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
— | Double Kick | 30 | 100 | 30 | -- | ||||
The user attacks by kicking the target twice in a row using two feet. | |||||||||
8 | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |||||||||
16 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
24 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
32 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
40 | Grassy Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||||||||
40 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
48 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
56 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
64 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
72 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half its max HP. | |||||||||
80 | Solar Beam | 120 | 100 | 10 | -- | ||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||
88 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Level Up - Shadow Rider | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Astral Barrage | 120 | 100 | 5 | -- | ||||
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |||||||||
— | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||
— | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
— | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
— | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that causes confusion. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
— | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, boosting the Attack and Sp. Atk stats. | |||||||||
— | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
— | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
— | Stomp | 65 | 100 | 20 | 30 | ||||
The user attacks by stomping on the target with a big foot. This may also make the target flinch. | |||||||||
— | Double Kick | 30 | 100 | 30 | -- | ||||
The user attacks by kicking the target twice in a row using two feet. | |||||||||
— | Disable | -- | 100 | 20 | -- | ||||
For four turns, the target will be unable to use whichever move it last used. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
— | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | |||||||||
8 | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |||||||||
16 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||
24 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
32 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
40 | Grassy Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||||||||
40 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
48 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
56 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
64 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
72 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half its max HP. | |||||||||
80 | Solar Beam | 120 | 100 | 10 | -- | ||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||
88 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Technical Machine Attacks | |||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||||
TM004 | Agility | -- | 101 | 30 | -- | ||||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||||
TM006 | Scary Face | -- | 100 | 10 | -- | ||||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||||
TM016 | Psybeam | 65 | 100 | 20 | 10 | ||||||
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||||
TM017 | Confuse Ray | -- | 100 | 10 | -- | ||||||
The target is exposed to a sinister ray that causes confusion. | |||||||||||
TM020 | Trailblaze | 50 | 100 | 20 | -- | ||||||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||||
TM028 | Bulldoze | 60 | 100 | 20 | -- | ||||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||||
TM029 | Hex | 65 | 100 | 10 | -- | ||||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||||
TM030 | Snarl | 55 | 95 | 15 | -- | ||||||
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||||
TM033 | Magical Leaf | 60 | 101 | 20 | -- | ||||||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||||||
TM034 | Icy Wind | 55 | 95 | 15 | -- | ||||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||||
TM035 | Mud Shot | 55 | 95 | 15 | -- | ||||||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||||
TM037 | Draining Kiss | 50 | 100 | 10 | -- | ||||||
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | |||||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | ||||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||||
TM042 | Night Shade | ?? | 100 | 15 | -- | ||||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||||
TM046 | Avalanche | 60 | 100 | 10 | -- | ||||||
This move's power is doubled if the target has inflicted damage on the user in the same turn. | |||||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||||
TM052 | Snowscape | -- | 101 | 10 | -- | ||||||
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |||||||||||
TM053 | Smart Strike | 70 | 101 | 10 | -- | ||||||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||||
TM054 | Psyshock | 80 | 100 | 10 | -- | ||||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||||
TM056 | Bullet Seed | 25 | 100 | 30 | -- | ||||||
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | |||||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||||
TM062 | Foul Play | 95 | 100 | 15 | -- | ||||||
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |||||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||||
TM071 | Seed Bomb | 80 | 100 | 15 | -- | ||||||
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |||||||||||
TM074 | Reflect | -- | 101 | 20 | -- | ||||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |||||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | ||||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||||
TM080 | Metronome | -- | 101 | 10 | -- | ||||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | ||||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||||
TM084 | Stomping Tantrum | 75 | 100 | 10 | -- | ||||||
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | |||||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||||
TM087 | Taunt | -- | 100 | 20 | -- | ||||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||||
TM088 | Swords Dance | -- | 101 | 20 | -- | ||||||
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |||||||||||
TM089 | Body Press | 80 | 100 | 10 | -- | ||||||
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | |||||||||||
TM092 | Imprison | -- | 101 | 10 | -- | ||||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||||
TM094 | Dark Pulse | 80 | 100 | 15 | 20 | ||||||
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |||||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | ||||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||||
TM104 | Iron Defense | -- | 101 | 15 | -- | ||||||
The user hardens its body's surface like iron, sharply boosting its Defense stat. | |||||||||||
TM107 | Will-O-Wisp | -- | 85 | 15 | -- | ||||||
The user shoots a sinister flame at the target to inflict a burn. | |||||||||||
TM108 | Crunch | 80 | 100 | 15 | 20 | ||||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||||
TM109 | Trick | -- | 100 | 10 | -- | ||||||
The user catches the target off guard and swaps the target's held item with its own. | |||||||||||
TM111 | Giga Drain | 75 | 100 | 10 | -- | ||||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |||||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | 20 | ||||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||||
TM119 | Energy Ball | 90 | 100 | 10 | 10 | ||||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||||
TM120 | Psychic | 90 | 100 | 10 | 10 | ||||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||||
TM121 | Heavy Slam | ?? | 100 | 10 | -- | ||||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||||
TM122 | Encore | -- | 100 | 5 | -- | ||||||
The user compels the target to keep using the move it encored for three turns. | |||||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | ||||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||||
TM131 | Pollen Puff | 90 | 100 | 15 | -- | ||||||
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |||||||||||
TM132 | Baton Pass | -- | 101 | 40 | -- | ||||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | ||||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||||
TM137 | Grassy Terrain | -- | 101 | 10 | -- | ||||||
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||||||||||
TM138 | Psychic Terrain | -- | 101 | 10 | -- | ||||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||||
TM140 | Nasty Plot | -- | 101 | 20 | -- | ||||||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||||
TM143 | Blizzard | 110 | 70 | 5 | 10 | ||||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||||
TM151 | Phantom Force | 90 | 100 | 10 | -- | ||||||
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | ||||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||||
TM156 | Outrage | 120 | 100 | 10 | -- | ||||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||||
TM159 | Leaf Storm | 130 | 90 | 5 | -- | ||||||
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |||||||||||
TM161 | Trick Room | -- | 101 | 5 | -- | ||||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | ||||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||||
TM167 | Close Combat | 120 | 100 | 5 | -- | ||||||
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||||
TM168 | Solar Beam | 120 | 100 | 10 | -- | ||||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||||
TM172 | Roar | -- | 101 | 20 | -- | ||||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||||
TM174 | Haze | -- | 101 | 30 | -- | ||||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||||
TM178 | Gravity | -- | 101 | 5 | -- | ||||||
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |||||||||||
TM186 | High Horsepower | 95 | 95 | 10 | -- | ||||||
The user fiercely attacks the target using its entire body. | |||||||||||
TM187 | Icicle Spear | 25 | 100 | 30 | -- | ||||||
The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | |||||||||||
TM190 | Solar Blade | 125 | 100 | 10 | -- | ||||||
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | |||||||||||
TM199 | Lash Out | 75 | 100 | 5 | -- | ||||||
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | |||||||||||
TM202 | Pain Split | -- | 101 | 20 | -- | ||||||
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |||||||||||
TM203 | Psych Up | -- | 101 | 10 | -- | ||||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||||
TM217 | Future Sight | 120 | 100 | 10 | -- | ||||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||||
TM218 | Expanding Force | 80 | 100 | 10 | -- | ||||||
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |||||||||||
TM221 | Throat Chop | 80 | 100 | 15 | 100 | ||||||
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | |||||||||||
TM224 | Curse | -- | 101 | 10 | -- | ||||||
A move that has different effects depending on whether the user is a Ghost type or not. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 100 | 80 | 80 | 80 | 80 | 80 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 76 - 118 | 76 - 118 | 76 - 118 | 76 - 118 | 76 - 118 |
Lv. 100 | 310 - 404 | 148 - 233 | 148 - 233 | 148 - 233 | 148 - 233 | 148 - 233 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 85 - 132 | 85 - 132 | 85 - 132 | 85 - 132 | 85 - 132 |
Lv. 100 | 310 - 404 | 165 - 259 | 165 - 259 | 165 - 259 | 165 - 259 | 165 - 259 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 93 - 145 | 93 - 145 | 93 - 145 | 93 - 145 | 93 - 145 |
Lv. 100 | 310 - 404 | 181 - 284 | 181 - 284 | 181 - 284 | 181 - 284 | 181 - 284 |
100
80
80
80
80
80
Stats - Ice Rider | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 680 | 100 | 165 | 150 | 85 | 130 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 153 - 195 | 139 - 181 | 81 - 123 | 121 - 163 | 49 - 91 |
Lv. 100 | 310 - 404 | 301 - 386 | 274 - 359 | 157 - 242 | 238 - 323 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 170 - 217 | 155 - 202 | 90 - 137 | 135 - 182 | 55 - 102 |
Lv. 100 | 310 - 404 | 335 - 429 | 305 - 399 | 175 - 269 | 265 - 359 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 187 - 238 | 170 - 222 | 99 - 150 | 148 - 200 | 60 - 112 |
Lv. 100 | 310 - 404 | 368 - 471 | 335 - 438 | 192 - 295 | 291 - 394 | 115 - 218 |
100
165
150
50
130
85
Stats - Shadow Rider | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 680 | 100 | 85 | 80 | 165 | 100 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 81 - 123 | 76 - 118 | 153 - 195 | 94 - 136 | 139 - 181 |
Lv. 100 | 310 - 404 | 157 - 242 | 148 - 233 | 301 - 386 | 184 - 269 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 90 - 137 | 85 - 132 | 170 - 217 | 105 - 152 | 155 - 202 |
Lv. 100 | 310 - 404 | 175 - 269 | 165 - 259 | 335 - 429 | 205 - 299 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 99 - 150 | 93 - 145 | 187 - 238 | 115 - 167 | 170 - 222 |
Lv. 100 | 310 - 404 | 192 - 295 | 181 - 284 | 368 - 471 | 225 - 328 | 335 - 438 |
100
85
80
150
100
165
|
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