Standard Level Up |
|
Evolve |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
— |
Scratch |
|
|
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Fake Out |
|
|
40 |
100 |
10 |
100 |
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
— |
Iron Defense |
|
|
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
— |
Metal Burst |
|
|
?? |
100 |
10 |
-- |
The user retaliates with much greater force against the opponent that last inflicted damage on it. |
— |
Hone Claws |
|
|
-- |
101 |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
12 |
Pay Day |
|
|
40 |
100 |
20 |
-- |
Coins are hurled at the target to inflict damage. Money is earned after the battle. |
16 |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
20 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
24 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
31 |
Fury Swipes |
|
|
18 |
80 |
15 |
-- |
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
36 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
42 |
Slash |
|
|
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
48 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
54 |
Thrash |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM002 |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM003 |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM018 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM020 |
Trailblaze |
|
|
50 |
100 |
20 |
-- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM022 |
Chilling Water |
|
|
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM031 |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
TM043 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM055 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM057 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM058 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM060 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM061 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
TM062 |
Foul Play |
|
|
95 |
100 |
15 |
-- |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
TM066 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM071 |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
TM080 |
Metronome |
|
|
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM088 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
TM093 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
TM094 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
TM099 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TM102 |
Gunk Shot |
|
|
120 |
80 |
5 |
30 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM104 |
Iron Defense |
|
|
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
TM105 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
TM108 |
Crunch |
|
|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TM114 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM116 |
Stealth Rock |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
TM117 |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM121 |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TM126 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM127 |
Play Rough |
|
|
90 |
90 |
10 |
10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
TM128 |
Amnesia |
|
|
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM132 |
Baton Pass |
|
|
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM140 |
Nasty Plot |
|
|
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
TM152 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM163 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM166 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM167 |
Close Combat |
|
|
120 |
100 |
5 |
-- |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM170 |
Steel Beam |
|
|
140 |
95 |
5 |
-- |
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM177 |
Spite |
|
|
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
TM180 |
Gyro Ball |
|
|
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
TM181 |
Knock Off |
|
|
65 |
100 |
20 |
-- |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
TM199 |
Lash Out |
|
|
75 |
100 |
5 |
-- |
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
TM204 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM205 |
Endeavor |
|
|
?? |
100 |
5 |
-- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM221 |
Throat Chop |
|
|
80 |
100 |
15 |
100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
TM223 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
TM224 |
Curse |
|
|
-- |
101 |
10 |
-- |
A move that has different effects depending on whether the user is a Ghost type or not. |