Flavor Text |
| Scarlet | Cramorant instinctively swallow everything whole. They're at their most formidable when they're struggling to swallow overly large prey. |
Violet | It's an incredibly poor learner because it uses the bare minimum amount of energy for its brain. It focuses on battling instead. | | Scarlet | Cramorant is constantly on the hunt for food along riverbanks. It loves Arrokuda-when it finds them, it swallows them whole without a thought. |
Violet | Cramorant takes advantage of Arrokuda's frantic thrashing to help spit Arrokuda out at high speed. | | Scarlet | Its throat is clearly not wide enough to swallow a Pikachu, and yet Cramorant makes no move to release its catch. |
Violet | With a Pikachu stuck in its throat, Cramorant can use Pikachu's prickling electricity to give its opponents a shock. |
Standard Level Up |
|
— |
Peck |
|
|
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn to inflict damage. |
— |
Stockpile |
|
|
-- |
101 |
20 |
-- |
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
— |
Spit Up |
|
|
?? |
100 |
10 |
-- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
— |
Swallow |
|
|
-- |
101 |
10 |
-- |
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
7 |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
14 |
Fury Attack |
|
|
15 |
85 |
20 |
-- |
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
21 |
Pluck |
|
|
60 |
100 |
20 |
-- |
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
28 |
Dive |
|
|
80 |
100 |
10 |
-- |
The user dives on the first turn, then floats up and attacks on the next turn. |
35 |
Drill Peck |
|
|
80 |
100 |
20 |
-- |
A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
42 |
Amnesia |
|
|
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
49 |
Thrash |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
56 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM004 |
Agility |
|
|
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM014 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM018 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM021 |
Pounce |
|
|
50 |
100 |
20 |
-- |
The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
TM022 |
Chilling Water |
|
|
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM034 |
Icy Wind |
|
|
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM040 |
Air Cutter |
|
|
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM065 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM097 |
Fly |
|
|
90 |
95 |
15 |
-- |
The user flies up into the sky on the first turn, then attacks on the next turn. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM110 |
Liquidation |
|
|
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM113 |
Tailwind |
|
|
-- |
101 |
15 |
-- |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
TM123 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM128 |
Amnesia |
|
|
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
TM134 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TM135 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM142 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM143 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM152 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM160 |
Hurricane |
|
|
110 |
70 |
10 |
30 |
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
TM163 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM164 |
Brave Bird |
|
|
120 |
100 |
15 |
-- |
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM191 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TM193 |
Weather Ball |
|
|
50 |
100 |
10 |
-- |
This move's type and power change depending on the weather at the time the move is used. |
TM197 |
Dual Wingbeat |
|
|
40 |
90 |
10 |
-- |
The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
TM205 |
Endeavor |
|
|
?? |
100 |
5 |
-- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM208 |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
TM216 |
Feather Dance |
|
|
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
TM221 |
Throat Chop |
|
|
80 |
100 |
15 |
100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |