Standard Level Up |
|
Evolve |
Sunsteel Strike |
|
|
100 |
100 |
5 |
-- |
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability. |
— |
Teleport |
|
|
-- |
101 |
20 |
-- |
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
— |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
— |
Cosmic Power |
|
|
-- |
101 |
20 |
-- |
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
— |
Noble Roar |
|
|
-- |
100 |
30 |
-- |
Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
7 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
14 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
21 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
28 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
35 |
Morning Sun |
|
|
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
42 |
Crunch |
|
|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
49 |
Metal Burst |
|
|
?? |
100 |
10 |
-- |
The user retaliates with much greater force against the opponent that last inflicted damage on it. |
56 |
Wild Charge |
|
|
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
63 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
70 |
Flare Blitz |
|
|
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
77 |
Wide Guard |
|
|
-- |
101 |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. |
84 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM004 |
Agility |
|
|
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
TM006 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM024 |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM028 |
Bulldoze |
|
|
60 |
100 |
20 |
-- |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM030 |
Snarl |
|
|
55 |
95 |
15 |
-- |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM031 |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
TM032 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM036 |
Rock Tomb |
|
|
60 |
95 |
15 |
-- |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
TM038 |
Flame Charge |
|
|
50 |
100 |
20 |
-- |
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM054 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM059 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM063 |
Psychic Fangs |
|
|
85 |
100 |
10 |
-- |
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
TM066 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM074 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM086 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM093 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
TM099 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM104 |
Iron Defense |
|
|
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
TM108 |
Crunch |
|
|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TM117 |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM120 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM121 |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TM125 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM126 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM129 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM141 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
TM147 |
Wild Charge |
|
|
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
TM149 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM150 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
TM152 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM156 |
Outrage |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TM158 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM161 |
Trick Room |
|
|
-- |
101 |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM163 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM165 |
Flare Blitz |
|
|
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
TM166 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM167 |
Close Combat |
|
|
120 |
100 |
5 |
-- |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM168 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM170 |
Steel Beam |
|
|
140 |
95 |
5 |
-- |
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM172 |
Roar |
|
|
-- |
101 |
20 |
-- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM180 |
Gyro Ball |
|
|
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
TM181 |
Knock Off |
|
|
65 |
100 |
20 |
-- |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
TM189 |
Heat Crash |
|
|
?? |
100 |
10 |
-- |
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
TM203 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM204 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM205 |
Endeavor |
|
|
?? |
100 |
5 |
-- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM217 |
Future Sight |
|
|
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM218 |
Expanding Force |
|
|
80 |
100 |
10 |
-- |
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
TM220 |
Meteor Beam |
|
|
120 |
90 |
10 |
100 |
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
TM223 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |