Standard Level Up |
|
— |
Leer |
|
|
-- |
100 |
30 |
-- |
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
— |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
— |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
— |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
7 |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
14 |
Quick Guard |
|
|
-- |
101 |
15 |
-- |
The user protects itself and its allies from priority moves. |
21 |
Double Kick |
|
|
30 |
100 |
30 |
-- |
The user attacks by kicking the target twice in a row using two feet. |
28 |
Retaliate |
|
|
70 |
100 |
5 |
-- |
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
35 |
Metal Burst |
|
|
?? |
100 |
10 |
-- |
The user retaliates with much greater force against the opponent that last inflicted damage on it. |
42 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
49 |
Sacred Sword |
|
|
90 |
100 |
15 |
-- |
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
56 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
63 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
70 |
Close Combat |
|
|
120 |
100 |
5 |
-- |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM006 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM031 |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
TM032 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM048 |
Volt Switch |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM049 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM051 |
Sandstorm |
|
|
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
TM053 |
Smart Strike |
|
|
70 |
101 |
10 |
-- |
The user stabs the target with a sharp horn. This attack never misses. |
TM057 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM058 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM059 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM065 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM066 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM074 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM082 |
Thunder Wave |
|
|
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM083 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM088 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
TM089 |
Body Press |
|
|
80 |
100 |
10 |
-- |
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
TM093 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
TM099 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM104 |
Iron Defense |
|
|
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
TM105 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
TM112 |
Aura Sphere |
|
|
80 |
101 |
20 |
-- |
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
TM116 |
Stealth Rock |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
TM121 |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TM129 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM134 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TM150 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
TM152 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM158 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM163 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM167 |
Close Combat |
|
|
120 |
100 |
5 |
-- |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM170 |
Steel Beam |
|
|
140 |
95 |
5 |
-- |
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM172 |
Roar |
|
|
-- |
101 |
20 |
-- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM184 |
Vacuum Wave |
|
|
40 |
100 |
30 |
-- |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
TM203 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM204 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM213 |
Coaching |
|
|
-- |
101 |
10 |
-- |
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
TM223 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
TM229 |
Upper Hand |
|
|
65 |
100 |
15 |
-- |
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |