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General | Location | Attacks | Stats | Egg Moves |
Picture | ||
Abilities: Tera Shift (Standard) - Tera Shell (Terastal Form) - Teraform Zero (Stellar Form) | |||||
Tera Shift: When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. Terastal Form Ability: Tera Shell: The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. Stellar Form Ability: Teraform Zero: When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,250,000 Points Slow |
50 | Normal Form 1 Defense Point(s) Terastal Form 2 Defense Point(s) 2 Sp. Defense Point(s) Stellar Form 3 HP Point(s) | No |
Wild Hold Item | Egg Groups |
Terapagos cannot breed |
Evolutionary Chain | |
Alternate Forms | |||||||
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Locations |
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Scarlet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
Violet | Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero | ||
The Indigo Disk | Scarlet | Area Zero | |
Violet | Area Zero |
Flavor Text | ||
Scarlet | Terapagos protects itself using its power to transform energy into hard crystals. This Pokémon is the source of the Terastal phenomenon. | Violet | It's thought that this Pokémon lived in ancient Paldea until it got caught in seismic shifts and went extinct. |
Scarlet | Upon sensing danger, it prepares itself for battle by creating a sturdy shell of crystallized Terastal energy. | Violet | The shell is made of crystallized Terastal energy. When struck by a move, this shell absorbs the move's energy and transfers it to Terapagos. |
Scarlet | In this form, Terapagos resembles the world as the ancients saw it, and its Terastal energy is abnormally amplified. | Violet | An old expedition journal describes the sight of this Pokémon buried in the depths of the earth as resembling a planet floating in space. |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Withdraw | -- | 101 | 40 | -- | ||||
The user withdraws its body into its hard shell, boosting its Defense stat. | |||||||||
— | Tri Attack | 80 | 100 | 10 | 20 | ||||
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | |||||||||
— | Rapid Spin | 50 | 100 | 40 | -- | ||||
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | |||||||||
10 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |||||||||
20 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
30 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
40 | Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||||
50 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
60 | Tera Starstorm | 120 | 100 | 5 | -- | ||||
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. | |||||||||
70 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
80 | Rock Polish | -- | 101 | 20 | -- | ||||
The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. | |||||||||
90 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM079 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM086 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM089 | Body Press | 80 | 100 | 10 | -- | ||||
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | |||||||||
TM093 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |||||||||
TM094 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |||||||||
TM099 | Iron Head | 80 | 100 | 15 | 30 | ||||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
TM101 | Power Gem | 80 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM108 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TM112 | Aura Sphere | 80 | 101 | 20 | -- | ||||
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | |||||||||
TM115 | Dragon Pulse | 85 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
TM116 | Stealth Rock | -- | 101 | 20 | -- | ||||
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |||||||||
TM119 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM121 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||
TM123 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM124 | Ice Spinner | 80 | 100 | 15 | -- | ||||
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | |||||||||
TM125 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM126 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
TM133 | Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||||
TM135 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM147 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |||||||||
TM149 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM150 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |||||||||
TM152 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM162 | Bug Buzz | 90 | 100 | 10 | 10 | ||||
The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. | |||||||||
TM163 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM165 | Flare Blitz | 120 | 100 | 15 | 10 | ||||
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | |||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM168 | Solar Beam | 120 | 100 | 10 | -- | ||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |||||||||
TM172 | Roar | -- | 101 | 20 | -- | ||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM175 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM178 | Gravity | -- | 101 | 5 | -- | ||||
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |||||||||
TM180 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | |||||||||
TM189 | Heat Crash | ?? | 100 | 10 | -- | ||||
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | |||||||||
TM193 | Weather Ball | 50 | 100 | 10 | -- | ||||
This move's type and power change depending on the weather at the time the move is used. | |||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
TM210 | Supercell Slam | 100 | 95 | 15 | -- | ||||
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | |||||||||
TM215 | Scorching Sands | 70 | 100 | 10 | 30 | ||||
The user throws scorching sand at the target to attack. This may also leave the target with a burn. | |||||||||
TM220 | Meteor Beam | 120 | 90 | 10 | 100 | ||||
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 450 | 90 | 65 | 85 | 65 | 85 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 63 - 105 | 81 - 123 | 63 - 105 | 81 - 123 | 58 - 100 |
Lv. 100 | 290 - 384 | 121 - 206 | 157 - 242 | 121 - 206 | 157 - 242 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 70 - 117 | 90 - 137 | 70 - 117 | 90 - 137 | 65 - 112 |
Lv. 100 | 290 - 384 | 135 - 229 | 175 - 269 | 135 - 229 | 175 - 269 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 77 - 128 | 99 - 150 | 77 - 128 | 99 - 150 | 71 - 123 |
Lv. 100 | 290 - 384 | 148 - 251 | 192 - 295 | 148 - 251 | 192 - 295 | 137 - 240 |
90
65
85
60
85
65
Stats - Terastal Form | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 600 | 95 | 95 | 110 | 105 | 110 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 90 - 132 | 103 - 145 | 99 - 141 | 103 - 145 | 81 - 123 |
Lv. 100 | 300 - 394 | 175 - 260 | 202 - 287 | 193 - 278 | 202 - 287 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 100 - 147 | 115 - 162 | 110 - 157 | 115 - 162 | 90 - 137 |
Lv. 100 | 300 - 394 | 195 - 289 | 225 - 319 | 215 - 309 | 225 - 319 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 110 - 161 | 126 - 178 | 121 - 172 | 126 - 178 | 99 - 150 |
Lv. 100 | 300 - 394 | 214 - 317 | 247 - 350 | 236 - 339 | 247 - 350 | 192 - 295 |
95
95
110
85
110
105
Stats - Stellar Form | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 700 | 160 | 105 | 110 | 130 | 110 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 220 - 267 | 99 - 141 | 103 - 145 | 121 - 163 | 103 - 145 | 81 - 123 |
Lv. 100 | 430 - 524 | 193 - 278 | 202 - 287 | 238 - 323 | 202 - 287 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 220 - 267 | 110 - 157 | 115 - 162 | 135 - 182 | 115 - 162 | 90 - 137 |
Lv. 100 | 430 - 524 | 215 - 309 | 225 - 319 | 265 - 359 | 225 - 319 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 220 - 267 | 121 - 172 | 126 - 178 | 148 - 200 | 126 - 178 | 99 - 150 |
Lv. 100 | 430 - 524 | 236 - 339 | 247 - 350 | 291 - 394 | 247 - 350 | 192 - 295 |
160
105
110
85
110
130
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