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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Dunsparce Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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206 | 349 | Dunsparce |
ノコッチ Nokocchi |
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Ability: Serene Grace & Run Away | |||||
Serene Grace: If a move has an extra effect, the chances of it occuring is doubled Run Away: Dunsparce can escape from Wild Battles |
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Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Land Snake Pokémon | 2'00" | 15.9 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Gray |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Flavor Text | |||
Ruby | DUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground backwards. This POKéMON is known to make its nest in complex shapes deep under the ground. | ||
Sapphire | DUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground backwards. This POKéMON is known to make its nest in complex shapes deep under the ground. | ||
Emerald | Its drill-tipped tail is used to burrow into the ground backwards. This POKéMON is known to make its nest in complex shapes deep under the ground. | ||
FireRed | If spotted, it escapes by burrowing with its tail. It can hover just slightly using its wings. | ||
LeafGreen | When spotted, this POKéMON escapes backward by furiously boring into the ground with its tail. |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/Colosseum | ||
Sapphire | Trade from FireRed/LeafGreen/Colosseum | ||
Emerald | Trade from FireRed/LeafGreen/Colosseum | ||
FireRed | Three Isle Port | ||
LeafGreen | Three Isle Port | ||
Colosseum | Snagged from Rider Sosh in Pyrite Cave | ||
XD | Trade from FireRed/LeafGreen/Colosseum |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Rage | 20 | 100 | 20 | -- | ||||
Raises the user's ATTACK every time it is hit. | |||||||||
4 | Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. | |||||||||
11 | Yawn | -- | 100 | 10 | -- | ||||
Lulls the foe into yawning, then sleeping next turn. | |||||||||
14 | Glare | -- | 75 | 30 | -- | ||||
Intimidates and frightens the foe into paralysis. | |||||||||
21 | Spite | -- | 100 | 10 | -- | ||||
Spitefully cuts the PP of the foe's last move. | |||||||||
24 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
31 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
34 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
41 | Endeavor | ?? | 100 | 5 | -- | ||||
Gains power if the user's HP is lower than the foe's HP. |
Fire Red/Leaf Green Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Rage | 20 | 100 | 20 | -- | ||||
Raises the user's ATTACK every time it is hit. | |||||||||
4 | Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. | |||||||||
11 | Yawn | -- | 100 | 10 | -- | ||||
Lulls the foe into yawning, then sleeping next turn. | |||||||||
14 | Glare | -- | 75 | 30 | -- | ||||
Intimidates and frightens the foe into paralysis. | |||||||||
21 | Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | |||||||||
24 | Spite | -- | 100 | 10 | -- | ||||
Spitefully cuts the PP of the foe's last move. | |||||||||
31 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
34 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
41 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
44 | Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | |||||||||
51 | Endeavor | ?? | 100 | 5 | -- | ||||
Gains power if the user's HP is lower than the foe's HP. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
Hits the foe with an icy storm that may freeze it. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
Digs underground the first turn and strikes next turn. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
A powerful fire attack that may inflict a burn. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
A fiery blast that scorches all. May cause a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | 100 | ||||
While attacking, it may steal the foe's held item. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Bide | ?? | 100 | 10 | -- | ||||
Endures attack for 2 turns to retaliate double. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | ||||
An attack that may raise all stats. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Bite | 60 | 100 | 25 | 30 | ||||
Bites with vicious fangs. May cause flinching. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
A ramming attack that may cause flinching. | ||||||||
Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | ||||||||
Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Defense: 1 Point | 190 |
Egg Groups | |
Lists Of Groups | Group Names |
Ground |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 100 | 70 | 70 | 65 | 65 | 45 |
Max Stats Hindering Nature | 404 | 215 | 215 | 206 | 206 | 170 |
Max Stats Neutral Nature | 404 | 239 | 239 | 229 | 229 | 189 |
Max Stats Beneficial Nature | 404 | 262 | 262 | 251 | 251 | 207 |