Generation VI Level Up |
|
— |
Rage |
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20 |
100 |
20 |
-- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
— |
Defense Curl |
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-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
4 |
Rollout |
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30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
7 |
Spite |
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-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
10 |
Pursuit |
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40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
13 |
Screech |
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-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
16 |
Yawn |
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-- |
-- |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
19 |
Ancient Power |
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60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
22 |
Take Down |
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90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
28 |
Glare |
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-- |
100 |
30 |
-- |
The user intimidates the target with the pattern on its belly to cause paralysis. |
31 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
34 |
Double-Edge |
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120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
37 |
Coil |
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-- |
-- |
20 |
-- |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
40 |
Endure |
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-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
43 |
Drill Run |
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80 |
95 |
10 |
-- |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
46 |
Endeavor |
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?? |
100 |
5 |
-- |
An attack move that cuts down the target's HP to equal the user's HP. |
49 |
Flail |
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?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Ice Beam |
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90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM19 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM24 |
Thunderbolt |
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90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
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110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM30 |
Shadow Ball |
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80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
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90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
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110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
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60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM57 |
Charge Beam |
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50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM59 |
Incinerate |
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60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM74 |
Gyro Ball |
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?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
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60 |
100 |
20 |
100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
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75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM85 |
Dream Eater |
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100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM93 |
Wild Charge |
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90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Agility |
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-- |
-- |
30 |
-- |
Details |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Ancient Power |
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60 |
100 |
5 |
10 |
Details |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
Astonish |
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30 |
100 |
15 |
30 |
Details |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
Bide |
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?? |
-- |
10 |
-- |
Details |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Bite |
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60 |
100 |
25 |
30 |
Details |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
Curse |
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-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Headbutt |
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70 |
100 |
15 |
30 |
Details |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Hex |
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65 |
100 |
10 |
-- |
Details |
This relentless attack does massive damage to a target affected by status problems. |
Magic Coat |
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-- |
-- |
15 |
-- |
Details |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Details |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
Details |
While it is asleep, the user randomly uses one of the moves it knows. |
Snore |
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50 |
100 |
15 |
30 |
Details |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Trump Card |
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 |
?? |
-- |
5 |
-- |
Details |
The fewer PP this move has, the greater its attack power. |