#206 Dunsparce

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Dunsparce Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Dunsparce
Japan: Nokocchi
ノコッチ
French: Insolourdo
German: Dummisel
Korean: 노고치
National: #206
Alola: #063
Melemele: #063
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Land Snake Pokémon 4'11"
1.5m
30.9lbs
14kg
1905,120
Abilities: Serene Grace - Run Away - Rattled (Hidden Ability)
Serene Grace: The chances of a move having a secondary effect is doubled.
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Hidden Ability (Available through transfer):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Rare

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Dunsparce

Locations

- In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Route 2Details
Ultra Moon Route 2Details
Trainer Locations  Details

Flavor Text

Ultra Sun It travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.
Ultra Moon When it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.


Attacks


Level Up Anchors Sun/Moon Ultra Sun/Ultra Moon

Sun/Moon Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
3 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
6 Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
8 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
11 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
13 Yawn Yawn - Normal-type Yawn: Other Move -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
16 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
18 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
21 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
23 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
26 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
28 Coil Coil - Poison-type Coil: Other Move -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
31 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows, then attacks on the next turn.
33 Glare Glare - Normal-type Glare: Other Move -- 100 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
36 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
38 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
41 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
43 Dragon Rush Dragon Rush - Dragon-type Dragon Rush: Physical Move 100 75 10 20
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
46 Endure Endure - Normal-type Endure: Other Move -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
48 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Ultra Sun/Ultra Moon Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
3 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
6 Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
8 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
11 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
13 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
16 Yawn Yawn - Normal-type Yawn: Other Move -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
18 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
21 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
23 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
26 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
28 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
31 Coil Coil - Poison-type Coil: Other Move -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
33 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows, then attacks on the next turn.
36 Glare Glare - Normal-type Glare: Other Move -- 100 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
38 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
41 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
43 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
46 Dragon Rush Dragon Rush - Dragon-type Dragon Rush: Physical Move 100 75 10 20
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
48 Endure Endure - Normal-type Endure: Other Move -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
51 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Bide Bide - Normal-type Bide: Physical Move ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10 Details
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30 Details
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30 Details
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Curse Curse - Ghost-type Curse: Other Move -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Trump Card Trump Card - Normal-type Trump Card: Special Move ?? -- 5 -- Details
The fewer PP this move has, the greater its power.
Magic Coat Magic Coat - Psychic-type Magic Coat: Other Move -- -- 15 -- Details
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore Snore - Normal-type Snore: Special Move 50 100 15 30 Details
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Agility Agility - Psychic-type Agility: Other Move -- -- 30 -- Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Secret Power Secret Power - Normal-type Secret Power: Physical Move 70 100 20 30 Details
The additional effects of this attack depend upon where it was used.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Hex Hex - Ghost-type Hex: Special Move 65 100 10 -- Details
This relentless attack does massive damage to a target affected by status conditions.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Drill RunDrill Run - Ground-typeDrill Run: Physical Move809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Last ResortLast Resort - Normal-typeLast Resort: Physical Move1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
BindBind - Normal-typeBind: Physical Move158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain SplitPain Split - Normal-typePain Split: Other Move----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
SpiteSpite - Ghost-typeSpite: Other Move--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/160(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Special Move 140 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Physical Move 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 180(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical MoveSpecial Move 140(Phy)/120(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Special Move 185 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 175(Phy)/120(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 175(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/180(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical Move 180 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 415 100 70 70 65 65 45
Max Stats
Hindering Nature
Lv. 50 160 - 207 67 - 109 67 - 109 63 - 105 63 - 105 45 - 87
Lv. 100 310 - 404 130 - 215 130 - 215 121 - 206 121 - 206 85 - 170
Max Stats
Neutral Nature
Lv. 50 160 - 207 75 - 122 75 - 122 70 - 117 70 - 117 50 - 97
Lv. 100 310 - 404 145 - 239 145 - 239 135 - 229 135 - 229 95 - 189
Max Stats
Beneficial Nature
Lv. 50 160 - 207 82 - 134 82 - 134 77 - 128 77 - 128 55 - 106
Lv. 100 310 - 404 159 - 262 159 - 262 148 - 251 148 - 251 104 - 207

<--- Forretress #205
Forretress
#207
Gligar
Gligar --->