Generation VI Level Up |
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Rage |
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Startles all of the Pokémon to act before the user. |
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Defense Curl |
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Prevents the user from being startled one time this turn. |
4 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
7 |
Spite |
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Badly startles all Pokémon that successfully showed their appeal. |
10 |
Pursuit |
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Badly startles Pokémon that used a move of the same type. |
13 |
Screech |
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Makes audience expect little of other contestants. |
16 |
Yawn |
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Makes the remaining Pokémon nervous. |
19 |
Ancient Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
22 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
25 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
28 |
Glare |
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Badly startles the last Pokémon to act before the user. |
31 |
Dig |
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Prevents the user from being startled one time this turn. |
34 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
37 |
Coil |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
40 |
Endure |
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Causes the user to move later on the next turn. |
43 |
Drill Run |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
46 |
Endeavor |
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Works great if the user goes last this turn. |
49 |
Flail |
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Works better the later it is used in a turn. |
TM & HM Attacks |
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TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM19 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM93 |
Wild Charge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Counter |
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| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Nightmare |
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Move Tutor - XD |
Startles all of the Pokémon to act before the user. |