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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Forretress Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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205 | 348 | Forretress |
フォレトス Foretosu |
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Ability: Sturdy | |||||
One-Hit KO Moves will not work | ||||||
Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Bagworm Pokémon | 3'11" | 277.3 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Purple |
Damage Taken | ||||||||||||||||
*0.5 | *4 | *1 | *1 | *0.25 | *0.5 | *1 | *0 | *1 | *1 | *0.5 | *0.5 | *1 | *0.5 | *0.5 | *0.5 | *0.5 |
Flavor Text | |||
Ruby | FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey, but it does so at such a quick pace that the shell's inside cannot be seen. | ||
Sapphire | FORRETRESS conceals itself inside its hardened steel shell. The shell is opened when the POKéMON is catching prey, but it does so at such a quick pace that the shell's inside cannot be seen. | ||
Emerald | It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell's inside cannot be seen. | ||
FireRed | It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away. | ||
LeafGreen | Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery. |
Location | |||
Game | Location | ||
Ruby | Trade from Emerald/Colosseum/XD | ||
Sapphire | Trade from Emerald/Colosseum/XD | ||
Emerald | Evolve Pineco | ||
FireRed | Trade from Emerald/Colosseum/XD | ||
LeafGreen | Trade from Emerald/Colosseum/XD | ||
Colosseum | Snagged from Cipher Peon Vana in Cipher Lab | ||
XD | Evolve Pineco |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
— | Selfdestruct | 200 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | |||||||||
8 | Selfdestruct | 200 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | |||||||||
15 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
22 | Rapid Spin | 20 | 100 | 40 | -- | ||||
Spins the body at high speed to strike the foe. | |||||||||
29 | Bide | ?? | 100 | 10 | -- | ||||
Endures attack for 2 turns to retaliate double. | |||||||||
39 | Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | |||||||||
49 | Spikes | -- | -- | 20 | -- | ||||
Sets spikes that hurt a foe switching out. | |||||||||
59 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. |
Fire Red/Leaf Green Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
— | Selfdestruct | 200 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | |||||||||
8 | Selfdestruct | 200 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | |||||||||
15 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
22 | Rapid Spin | 20 | 100 | 40 | -- | ||||
Spins the body at high speed to strike the foe. | |||||||||
29 | Bide | ?? | 100 | 10 | -- | ||||
Endures attack for 2 turns to retaliate double. | |||||||||
31 | Zap Cannon | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause paralysis, but inaccurate. | |||||||||
39 | Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | |||||||||
49 | Spikes | -- | -- | 20 | -- | ||||
Sets spikes that hurt a foe switching out. | |||||||||
59 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM19 | Giga Drain | 60 | 100 | 5 | -- | ||||
An attack that steals half the damage inflicted. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
Digs underground the first turn and strikes next turn. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | ||||||||
Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are fired to strike 2 to 5 times. | ||||||||
Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Sand Tomb | 15 | 70 | 15 | 100 | ||||
Traps and hurts the foe in quicksand for 2 to 5 turns. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Defense: 2 Points | 75 |
Egg Groups | |
Lists Of Groups | Group Names |
Bug |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 75 | 90 | 140 | 60 | 60 | 40 |
Max Stats Hindering Nature | 354 | 251 | 341 | 197 | 197 | 161 |
Max Stats Neutral Nature | 354 | 279 | 379 | 219 | 219 | 179 |
Max Stats Beneficial Nature | 354 | 306 | 416 | 240 | 240 | 196 |