Island of Dreams In the Dream World, you'll have access to the special Island of Dreams which will allow you to travel several potential areas. In these areas, you have to go through 10 secreens, finding Pokémon and items as you travel through. Once you have entered through 10 different areas in the island, you'll get taken to the Dream Treee where you'll be able to offer a berry or item in exchange for allowing a Pokémon to join you. These Pokémon are then sent to the Entralink Forest when you next sync up with your game. When you encounter Pokémon, you have to partake in a variety of minigames. If you succeed, the Pokémon will be happy and be befriended There are several different areas within the Dream Island, and they get unlocked as you collect Dream Points in the Dream World. As you get more of these points, you'll get access. Below is a list of the areas and the Pokémon and items you can find within. |
Icy Cave
Unlocked by: Beginning
Type Preference: Ground, Ice, Rock, Steel
No. | Pic | Name | Type | Abilities | Base Stats | Moves Known | Accessed by | ||||||
HP | Att | Def | Sp.Atk | Sp.Def | Spd | ||||||||
#027 |
|
Sandshrew サンド |
Sand Rush | 50 | 75 | 85 | 20 | 30 | 40 | Sand-attack Counter Super Fang |
Beginning | ||
#074 |
|
Geodude イシツブテ |
Sand Veil | 40 | 80 | 100 | 30 | 30 | 20 | Defense Curl Rock Climb Stealth Rock |
Beginning | ||
#095 |
|
Onix イワーク |
Weak Armor | 35 | 45 | 160 | 30 | 45 | 70 | Bind Stealth Rock Rock Climb |
Beginning | ||
#100 |
|
Voltorb ビリリダマ |
Aftermath | 40 | 30 | 50 | 55 | 55 | 100 | Charge Natural Gift Signal Beam |
Beginning | ||
#104 |
|
Cubone カラカラ |
Battle Armor | 50 | 50 | 95 | 40 | 50 | 35 | Bone Club Perish Song Low Kick |
Beginning | ||
#173 |
|
Cleffa ピィ |
Friend Guard | 50 | 25 | 28 | 45 | 55 | 15 | Encore Aromatherapy Sleep Talk |
Beginning Black & White Only |
||
#213 |
|
Shuckle ツボツボ |
Contrary | 20 | 10 | 230 | 10 | 230 | 5 | Encore Shell Smash Helping Hand |
Beginning Black & White Only |
||
#293 |
|
Whismur ゴニョニョ |
Rattled | 64 | 51 | 23 | 51 | 23 | 28 | Uproar Endeavor Zen Headbutt |
Beginning | ||
#299 |
|
Nosepass ノズパス |
Sand Force | 30 | 45 | 135 | 45 | 90 | 30 | Tackle Stealth Rock Ancientpower |
Beginning Black & White Only |
||
#304 |
|
Aron ココドラ |
Heavy Metal | 50 | 70 | 100 | 40 | 40 | 30 | Harden Endeavor Head Smash |
Beginning | ||
#337 |
|
Lunatone ルナトーン |
Levitate | 70 | 55 | 65 | 95 | 85 | 70 | Confusion Earthpower Moonlight |
Beginning | ||
#338 |
|
Solrock ソルロック |
Levitate | 70 | 95 | 85 | 55 | 65 | 70 | Confusion Zen Headbutt Morning Sun |
Beginning | ||
#343 |
|
Baltoy ヤジロン |
Levitate | 40 | 40 | 55 | 40 | 70 | 55 | Rapid Spin Zen Headbutt Gravity |
Beginning | ||
#363 |
|
Spheal タマザラシ |
Oblivious | 70 | 40 | 50 | 55 | 50 | 25 | Powder Snow Fissure Aqua Tail |
Beginning Black & White Only |
||
#410 |
|
Shieldon タテトプス |
Soundproof | 30 | 42 | 118 | 42 | 88 | 30 | Protect Counter Fissure |
Beginning Black & White Only |
||
#459 |
|
Snover ユキカブリ |
Soundproof | 60 | 62 | 50 | 62 | 60 | 40 | Razor Leaf Avalanche Giga Drain |
Beginning | ||
#529 |
|
Drilbur モグリュー |
Mold Breaker | 60 | 85 | 40 | 30 | 45 | 68 | Rapid Spin Rock Climb Metal Sound |
Beginning Black 2 & White 2 Only |
||
#621 |
|
Druddigon クリムガン |
Mold Breaker | 77 | 120 | 90 | 60 | 90 | 48 | Bite Sucker Punch Fire Fang |
Beginning Black 2 & White 2 Only |
||
#050 |
|
Diglett ディグダ |
Sand Force | 10 | 55 | 25 | 35 | 45 | 95 | Sand-attack Beat Up Stealth Rock |
5,000+ Points | ||
#206 |
|
Dunsparce ノコッチ |
Rattled | 100 | 70 | 70 | 65 | 65 | 45 | Defense Curl Stealth Rock Magic Coat |
5,000+ Points Black & White Only |
||
#215 |
|
Sneasel ニューラ |
Pickpocket | 55 | 95 | 55 | 35 | 75 | 115 | Taunt Ice Punch Low Kick |
5,000+ Points | ||
#361 |
|
Snorunt ユキワラシ |
Moody | 50 | 50 | 50 | 50 | 50 | 50 | Powder Snow Weather Ball Water Pulse |
5,000+ Points | ||
#408 |
|
Cranidos ズガイドス |
Sheer Force | 67 | 125 | 40 | 30 | 30 | 58 | Headbutt Iron Head Fire Punch |
5,000+ Points Black & White Only |
||
#525 |
|
Boldore ガントル |
Sand Force | 70 | 105 | 105 | 50 | 40 | 20 | Power Gem Heavy Slam Curse |
5,000+ Points | ||
#583 |
|
Vanillish バニリッチ |
Weak Armor | 51 | 65 | 65 | 80 | 75 | 59 | Mirror Shot Ice Shard Imprison |
5,000+ Points Black 2 & White 2 Only |
||
#600 |
|
Klang ギギアル |
Clear Body | 60 | 80 | 95 | 70 | 85 | 50 | Charge Beam Gravity Magnet Rise |
5,000+ Points Black 2 & White 2 Only |
||
#220 |
|
Swinub ウリムー |
Thick Fat | 50 | 50 | 40 | 30 | 30 | 50 | Odor Sleuth Icicle Spear Ancientpower |
10,000+ Points | ||
#443 |
|
Gible フカマル |
Rough Skin | 58 | 70 | 45 | 40 | 45 | 42 | Dragon Rage Outrage Endure |
10,000+ Points | ||
#610 |
|
Axew キバゴ |
Unnerve | 46 | 87 | 60 | 30 | 40 | 57 | Night Slash Counter |
10,000+ Points Black 2 & White 2 Only |
Items
Picture | Name | Effect | |
Leppa Berry | If held by a Pokémon, it restores a move's PP by 10. | ||
Watmel Berry | A Berry which is very rare in the Unova region. A maniac will buy it for a high price. | ||
Durin Berry | A Berry which is very rare in the Unova region. A maniac will buy it for a high price. | ||
Belue Berry | A Berry which is very rare in the Unova region. A maniac will buy it for a high price. | ||
Light Clay | A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder. | ||
Heart Scale | A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow. | ||
Rare Bone | A bone that is extremely valuable for Pokémon archeology. It can be sold for a high price to shops. | ||
Iron Ball | A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. | ||
Dusk Ball | A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. | ||
Fire Gem | A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once. | ||
Water Gem | A gem with an essence of water. When held, it strengthens the power of a Water-type move only once. | ||
Electric Gem | A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once. | ||
Grass Gem | A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once. | ||
Ice Gem | A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once. | ||
Fighting Gem | A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once. | ||
Poison Gem | A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once. | ||
Flying Gem | A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once. | ||
Psychic Gem | A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once. | ||
Bug Gem | A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once. | ||
Rock Gem | A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once. | ||
Ghost Gem | A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once. | ||
Dragon Gem | A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once. | ||
Dark Gem | A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once. | ||
Steel Gem | A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once. | ||
Normal Gem | A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once. | ||
Red Shard | A small red shard. It appears to be from some sort of implement made long ago. | ||
Blue Shard | A small blue shard. It appears to be from some sort of implement made long ago. | ||
Yellow Shard | A small yellow shard. It appears to be from some sort of implement made long ago. | ||
Green Shard | A small green shard. It appears to be from some sort of implement made long ago. | ||
Icy Rock | A Pokémon held item that extends the duration of the move Hail used by the holder. | ||
Smooth Rock | A Pokémon held item that extends the duration of the move Sandstorm used by the holder. | ||
Heat Rock | A Pokémon held item that extends the duration of the move Sunny Day used by the holder. | ||
Damp Rock | A Pokémon held item that extends the duration of the move Rain Dance used by the holder. | ||
Revive | A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. | ||
Pass Orb | A mysterious ball that encloses the power of Unova and that you use when you use the Pass Power. |