#600 Klang
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Klang
Japan: Gigear
ギギアル
French: Clic
German: Kliklak
Korean: 기기어르
National: #600
BW Unova: #106
B2W2 Unova: #131
Klang is Genderless
Abilities: Plus - Minus - Clear Body (Hidden Ability)
Plus: When battling with Plus or Minus, Special Attack becomes 1.5 times greater.
Minus: When battling with Plus or Minus, Special Attack becomes 1.5 times greater.
Hidden Ability (Available):
Clear Body: Opponents’ moves which lower this Pokémon’s ability values have no effect. However this Pokémon may lower its own stats with its own moves.
Classification Height Weight Capture Rate Base Egg Steps
Gear Pokémon 2’00”
0.6m
112.4lbs
51kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 2 Defense Point(s)
29
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups
Mineral
Evolutionary Chain
Locations
Black Evolve Klink
White Evolve Klink
Black 2 P2 LabDetails
White 2 P2 LabDetails
Dream World Icy Cave - Over 5,000 Dream Points (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
White Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return.
Black 2 A minigear and big gear comprise its body. If the minigear it luanches at a foe doesn't return, it will die.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Vicegrip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Gear Grind 50 85 15 --
The user attacks by throwing two steel gears at its target.
6 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
11 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
16 Gear Grind 50 85 15 --
The user attacks by throwing two steel gears at its target.
21 Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
26 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
31 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Mirror Shot 65 85 10 --
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
40 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
44 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
48 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
52 Shift Gear -- -- 10 --
The user rotates its gears, raising its Attack and sharply raising its Speed.
56 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
60 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
64 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM93
B2W2 Only
Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 80 95 70 85 50
Max Stats
Hindering Nature
Lv. 50 120 - 167 76 - 118 90 - 132 67 - 109 81 - 123 49 - 91
Lv. 100 230 - 324 148 - 233 175 - 260 130 - 215 157 - 242 94 - 179
Max Stats
Neutral Nature
Lv. 50 120 - 167 85 - 132 100 - 147 75 - 122 90 - 137 55 - 102
Lv. 100 230 - 324 165 - 259 195 - 289 145 - 239 175 - 269 105 - 199
Max Stats
Beneficial Nature
Lv. 50 120 - 167 93 - 145 110 - 161 82 - 134 99 - 150 60 - 112
Lv. 100 230 - 324 181 - 284 214 - 317 159 - 262 192 - 295 115 - 218

<--- #599
Klink
#601
Klinklang
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